How we think knowledge is structured determines which strategies for seeking and creating knowledge we consider legitimate.
Some think of knowledge as one long sequence—perhaps the word of a deity revealed in a holy book.
You look for knowledge in the book, and create knowledge by interpreting points in the book.
Some think of knowledge as a tree, like the Dewey Decimal System or an evolutionary taxonomy.
You look for knowledge by following the right branch, sub-branch, etc. until you get your answer.
You create knowledge by filling in the tree.
These models prove incomplete under scrutiny.
Instead, there are compelling reasons to think knowledge is actually a network: a graph with informational nodes connected by relationship edges.
e.g. Footnotes and citations in texts reference other texts, forming a giant, nonlinear graph structure.
e.g. Mind maps almost always take on a graph-like structure, with node-like concepts connected by lines.
e.g. A new generation of graph-based note-taking apps (spearheaded by @RoamResearch) have become very popular, very quickly, in academic and professional communities that work intensively with knowledge.
Ideas are a form of knowledge, and the “true shape” of your ideas is how their graph structure is manifested. What are the pieces, how are they connected, and what are the larger patterns of those connections?
Just as language shapes what we’re able to think, our tools for working with knowledge shape what we can come to know.
Screen-based UIs are limited in how they can represent graphs, and this limitation could be constraining our ability to work with our ideas.
Prototype04 proposes a new paradigm for working with knowledge graphs—one that uses spatial computing to break free of the 2D UI.
A spatial canvas lets you see much more of a graph at once—even displaying individual content blocks (instead of the pages that 2D graph views often settle for).
Object permanence makes it expected and intuitive that items would be includable in multiple contexts. This makes it straightforward to implement true transclusion.
You can always look around and see direct and indirect references receding into the distance. This creates ambient contextual awareness as you work.
Prototype04 is an experiment—there are definitely issues with a spatial knowledge graph that need more design work! But overall, I’m super happy with how well this concept seems to work.
The best part of building in public has been the generous input of time and ideas from people who’ve thought deeply about these questions.
Read a much deeper dive into the motivation and mechanics of @SoftspaceHQ Prototype04, as well as instructions on how to try it out for yourself, in our full launch announcement!
Having a spatial canvas to organize your ideas on is amazing, but spatial layouts can be hard or impossible to translate to the other formats and devices in your workflow.
And if the work you do in an app gets stuck there, you’re (justifiably) not going to use it very much.
With Prototype03, I wanted to figure out how Softspace might overcome this problem without simply becoming a VR version of an existing 2D app. Could we keep that immersive spatial magic, while reading from and writing to a file format that’s highly portable?