Discover and read the best of Twitter Threads about #vr

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And that's a wrap for my first (and hopefully not last) trip to Valve HQ.

Thanks particularly to the Hardware & @SteamVR cabals for the hospitality and gifts to bring home down under, good thing Macy's was having a luggage sale!

My thoughts whilst there follows... (thread)
Disclaimer: These are just my personal insights from a short 2-week stint onsite. So please take them with a grain of salt.
With the #StoreWars, was a bit anxious on how a #UE4 dev and community lead will be welcomed.

Glad all my fears were unfounded. Valve engineers are more about the tech and not politics, which is refreshing. Not felt with kindred spirit since my days at Intel way back when.
Read 8 tweets
This is a thread on the list of #technologies #Nigeria should start taking seriously if she has the ambition of becoming number 1 in #Africa and maybe among the top 30 countries in the world as we enter the 4th Industrial Revolution.
#Industry40 #stem #tech 1/7
1. Mobile Internet fifth-generation (5G)
2. Artificial Intelligence (#ai), machine learning (#ml), deep learning (#dl)
3. Virtual and Augmented reality (#vr,#ar)
4. Cloud technology (#cloud)
5. Internet of Things (#iot)
6. Advanced robotics (#robots)
7. Biometric technology

2/7
8. 3D printing
9. Smart Spaces: Smart Cities (#SmartCities), Smart Homes (#smarthomes)
10. Blockchain (#blockchain)
11. Quantum computing
12. Autonomous things: fully autonomous vehicles
13. Nanotechnology (#nanotechnology )

3/7
Read 7 tweets
Rant: Seven Reasons I know current VR/AR technology is succeeding for consumer and enterprise

3 Years of actual market data tells us that VR/AR are viable industries so let's stop with this VR/AR is dead or not going to work nonsense

retweet if you trust data over opinions! 1/9
First HMD sales: True consumer VR (6DOF) was off to a slow start, but year after year the market has grown and there is now an install base of over 7+M (3+M PSVR, 4+M PC VR) 2/9 Thanks @RtoVR for the nice graphic
True VR (6dof heads and hands) has until now been very user unfriendly: high cost, need of a tethered computer, complicated set up with external sensors, and a long time to vr from boot, especially with troubleshooting drivers and other issues. The @Oculus Quest solves all this!
Read 9 tweets
[#SmartFuture][#February27]
─The internet will not scale to meet the demands of #AI, #IoT and video streaming without active participation from service providers.
─A lightweight autonomous underwater vehicle for a maximum depth of 200m. The Sparus II is capable of hovering and has an easily configurable payload area and an open software architecture.
Read 15 tweets
0/ Hey hey heyyyyyyy. Hope everyone is doing well!

Below is a 20-part thread covering the latest happenings in the #crypto/#blockchain space from the past 24 hours. Enjoy!
1/ 🤯 @GetNuo unveiled @UniswapExchange- and @KyberNetwork-powered non-custodial margin trading!

Users can LONG or SHORT #bitcoin [ $BTC ], #ether [ $ETH ], Maker [ $MKR / $DAI ], 0x [ $ZRX ] and other ERC20-compliant tokens with up to 5x leverage. medium.com/nuo-news/nuo-i…
2/ 🤝 @Coinbase announced the acquisition #blockchain intelligence startup Neutrino. Their team of eight will continue to operate as a standalone business based out of Coinbase's #London office.
Read 22 tweets
#Streaming #gaming is the precursor to #readyplayer1 future when #Vr #5G #autonomous #ev arrive with foldable screens to increase screen real estate & cloud gaming which will drive cross platform mobile gaming boom when all devices can play same games $amzn $gluu $bili $znga
🔮 You don’t say foldable phones might be pretty useful in the mobile cloud gaming market future with all that extra screen realestate 😈

#5G #streaming #cloudgaming #mobilegaming #EV

🔮 Remember folks making fun of a guy playing video games with a voice mod? Welcome to Voice Skins for #fortnite #ApexLegends #COD & more as personalization meets the virtual 🌍 in the #streaming #gaming future 😈🔮☔️
Read 7 tweets
This reminds me of when I was at @QualcommVenture and the @HoloLens came out in 2016. @sdesh & I conducted our own deep tech investigation on why the FOV of #AR wasn’t full-field, & came away with massive respect for what was accomplished by the @Microsoft team.

So ok thread 1/
We realized that the way #VR gets to full-frame FOV was by warping the lenses between your eyes and the display, “blowing up” the screen by wrapping it around your eyes. You can’t do that with #AR bc then you’d warp the actual world, making it unviewable

2/
So the commonly discussed “dream” of a single headset where you just “drop a black screen behind AR and you get VR” is very far away because the requirements of the two are not as similar as one would expect.

3/
Read 11 tweets
✨💡 This is an ace idea from @sarah_edo! 💕

👩‍💻 Be on the lookout for a @TensorFlow Advent Calendar tomorrow, as well, highlighting meaningful, high-impact projects and papers from our community. If you'd like for yours to be considered, please shoot me an @-mention!
#TFadvent begins today! 😄

For our first project, I'd like to highlight this accessibility example from @shekitup that uses @TensorFlowJS to interpret sign language—and then translates those signs into input that can be used by a home assistant! 🗣️✨

medium.com/tensorflow/get…
🎁 Day #2 of #TFadvent:

🤖 Check out this project from a recent hackathon at @ColbyCollege! The team trained a @TensorFlow model to learn muscle movements, then used that model to send signals to a prosthetic arm, controlling one finger at a time. ✨

👉: m.facebook.com/notes/daviscon…
Read 32 tweets
Great conversation last night about what is a feature vs what is the hook when it comes to “what makes a great product” in #XR.

Start with this list of what is the “Killer App” for #VR and notice how often features are mistaken for apps.

#gamedev 1/10
My definitions: A feature is an embellishment which can make a product better, while the hook is the core experience that drives users to the product. Think of features as the asterisk icons on the back of a video game box. 2/10
A friend pitched me an app idea using shared identity across apps with addictive ad-clicking behavior for revenue. He said he would play that all the time on his phone to level up. I asked “play what?” He had no answer because he focused on the features but not the hook. 3/10
Read 10 tweets
It's #YorkshireDay! Yes it is. What better way to celebrate than a MASSIVE thread that I'm calling the 'Entirely-anecdotal-Kane-Fulton-#Yorkshire-Startup-Tech-Power-List-100!' These talented folk have been a joy to work with and are doing awesome things in our county. Let's go!
100. @officialtaras Taras Lanchev - An absolute startup champion who has overseen Startup Weekend in Leeds, exited his cryto tee shirt business Cryto Daddy and is now working on a meeting scheduling app called Focus.
99. @GlobalDigitalWK Global Digital Week's James Munn. Former president of Leeds @UniversityLeeds Enterprise Society, James helps out by mentoring at events such as Startup Weekend, has exited his own startups and gets involved in superb initiatives such as the current Pitch Pot.
Read 105 tweets
Just saw the @ReadyPlayerOne movie and want to know how it stacks up against the reality of virtual reality? This thread that breaks down what RP1 gets right, not-quite-right, and flat-out wrong about the future of #VR, immersion, & the metaverse.
We’ll also examine the tech #ReadyPlayerOne left out altogether. After all, the film is set in 2045, and given the exponential rate of technological advancement, 27 years will likely yield some dramatic changes in society.
There are a few articles that have pointed out some of the basics, but having worked in the industry for 4+ years, I want to paint a fuller picture of our impending reality, with RP1 as the jumping-off point.
Read 84 tweets
Many friends have expressed interest in learning more about the VR/AR landscape, but don’t know where to start. As an active member of this community for 4+ years, I thought I’d kick off a recurring #FF thread of the people you need to pay attention in XR.
Keep an eye out for new names every Friday 💪 NOTE: this is not a comprehensive/ranked list. These are people who I have known to be valuable sources in #VR, #AR, & #MR.
KENT BYE
You have to start with the Voice of VR himself: @KentBye. Armed with his trusty microphone, he’s become a fixture at conferences—not just for his expansive knowledge in emerging technologies (check out his new @voicesofai podcast), but for his killer dance moves.
Read 48 tweets
[#musetech syllabus thread: week 6!] This week's readings focused on in-gallery tech. We kicked off the topic with @rosemarybeetle's blog post on what the @V_and_A learned from observing visitors vam.ac.uk/blog/digital-m…
We also investigated @CultureGrrl's critique of @cooperhewitt's Pen, @ClevelandArt's Gallery One, and @MuseumModernArt's Audio+ wsj.com/articles/the-b…
We also delved into the responses @CultureGrrl received from #musetech pros like @SarahatReynolda @donundeen @sebchan @caw_ who largely called for a more nuanced (and inclusive) critique of the role tech can play in museum visits artsjournal.com/culturegrrl/20…
Read 12 tweets
Pourquoi le #HHCafe de mardi prochain à #Bron va passionner les professionnels de la #VR
[mini #thread]
Il aura lieu à Neuro-i, une plateforme innovante #neurosciences de @UnivLyon1 crnl.univ-lyon1.fr/index.php/fr/R…
Cette plateforme de recherche a pour objectif d'étudier le cerveau en utilisant les dispositifs de réalité virtuelle #VR
Read 7 tweets

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