Discover and read the best of Twitter Threads about #vr

Most recents (24)

1/So there was lots of talk at @AACNursing #AACNdoc20 re: #Nursing #PhD pipeline, getting folx esp prelicensure students ‘excited’ about #nursingscience & the #BStoPhD

I totally revamped our #nursingresearch & #innovation course @UMassAmherst last fall to do just that

Thread ⬇️
2/ I told the Asst Dean when I took it on that regardless of the learning objectives for the course I had only 1 GOAL:

That by the end of the semester, these students would be EXCITED!-or at very least, just a little bit CURIOUS-about a career in #nursingscience & #innovation
3/ A note about context: This was a course of ~85 Accel BS students, taught in an urban campus that is geographically ~40mins drive from main @UMassAmherst campus, in the . The classroom assigned had no windows. Class ran 8am-1030am Weds, before more courses. I say this b/c....
Read 61 tweets
Getting ready for my favorite keynotenevery year at #FETC #techsharelive ... I will tweet my favorite tools in this thread! #edtech
@adambellow begins #techsharelive with his parody #fave
#fetc queen
Read 50 tweets
An empty arena accessible in virtual reality style & accessible to a merchandise stand with stock currently available. Whhhhaa does that even mean? Any world arena that can be cloud stored for mobility-challenged folks planning but easy access in #VirtualReality no line for goods
Who else, but for those who could never access an arena, be thrilled by the #VirtualReality presentation of such with options to mix and match merchandise / @WWEShop on a virtual merch stand. Save and change up favorite arrangements, lights, sound envmt for simulated best merch.
@WWEShop I'm not talking about making @WWEShop a part of @2K @WWEgames although for some reason, the company has never tried. I'm talking a #WebAR ( style disability friendly standard VR map (think Google Maps for arenas) for merchandise with languages & styles...
Read 10 tweets
Given that @WhereThoughts Go just launched, I wanted to create a thread showing a little bit about the process behind creating it & how messy making games can be😛

This is what the first 3-week prototype looked like: a room where people could say anything as an audio orb! 🎙️
I didn't know what this project would become at this time, but I was really intrigued. But I also immediately realized that people wouldn't say interesting things unless they were asked to. 🤔

So I made prompts! And then I made them physically reactive, which felt amazing. 🤾‍♂️
So now I needed to create levels! But I had never, EVER made a 3D world before. 😨

So I used my graphic design experience to create posters of what I wanted each level to FEEL like. The plan? Do whatever I could to reach that feeling 🤞 This kept things open and the pressure low
Read 14 tweets
It's poetic how a company named after the Roman god of beginnings, gates, transitions, time, duality, doorways, passages, and endings closes at the end of a decade. Sad news, but as one door closes another one opens, and the dream of an open Metaverse will live on. #VR
@babylonjs has Microsoft
@aframevr has Mozilla
@playcanvas has Snap
@threejs_org has Google
#AmazonSumerian has Amazon
@officialjanusvr had no large company behind it, yet what they've accomplished is astounding by any measure /2
The fundamentals are webpages as rooms, and hyperlinks as portals. It's inspired by Snow Crash since the beginning, next gen 3D internet. There is view-source to edit the rooms in real-time with the built-in code editor, or no-code via drag n' drop.
Read 10 tweets
1/ Obviously, whether anyone buys/sells depends on goals, risk tolerance, situation, etc -- but I believe $FB is a good investment and will beat the market over next 5 years. Whether it's a moral company or beneficial to society, I'll leave for others to debate. (cont)
2/ Despite all the headlines and FUD (fear, uncertainty, and doubt), DAUs and MAUs have held steady in North America, and grown elsewhere, past 2 years, demonstrating the incredible power of its platforms' network effects.

In 2019 Q2:

DAUs 1.59B, +8% YOY
MAUs: 2.41B, +8% YOY
3/ Let's assume the negative headlines never stop, and $FB takes its place among other "sin" stocks w/ tobacco, alcohol, and gambling. This will perpetually suppress valuation, but there's plenty of reason to believe it does not spell doom for investors. (cont)
Read 15 tweets
Oh no! We missed our usual #MeetupMonday!

Have no fear. We'll get the rest of the week out to you stat!

Hope you check them all out!

A thread:
VR/AR Association
#vr #ar
Thursday is a big day with 3 Meetups!
@ORLtechandbeer -

@ReactOrlando: GraphQL with Node and React --

@ONETUG Nerd Nite Dinner --
Read 5 tweets
Okay, time for a very ranty thread, sorry Twitter:

So after @benz145 Tweeted how bad Real VR Fishing's UX was, my morbid curiosity kicked in and I decided to check it out and see how bad it is.

It's so much worse than I imagined.
Let's start with the intro: My general pet peeves of no hands until more than 30 seconds in after loading screens are present, which is standard. I'm used to it now. After this, you're just thrown into a random room with a little textbox floating in front of you.
The textbox says to go in front of a TV to continue the tutorial, and I generally ignore it (like most players will) since I can figure out how to teleport pretty quickly to the TV. Again, not great, but pretty standard so I deal with it.
Read 9 tweets
Okay, so let me talk about Mario for a minute here. I realize there's a difference between the American and Japanese understanding of the character and there always has been, but Mario was originally presented as a blue collar worker. 1/?
Yes, there's the plumber thing, but he was also a construction worker in Wrecking Crew and I guess a carpenter in Donkey Kong. Very blue collar. He started making cameos in other games, but it was like, a boxing ref. 2/?
It's the original Mario Bros. that cast him as a plumber but I guess he was an Evil Animal Trainer in Donkey Kong Jr.? I dunno if Animal Trainer is as "salt of the earth" as being a construction worker, but it's no office job. 3/?
Read 40 tweets
Yine raporlar okundu, makaleler sular seller 🤦‍♀️ #Teknoloji konusunda önümüzdeki dönemde en fazla #yatırım hangi alanlara yapılacak? 2020 yılında yine burada hangi konuları konuşuyor olacağız? Yuvarlak cevapları bir kenera bırakalım ve nokta atışı gidelim hadi 🔥 #tech #trends
1/ Yapay zeka ve kişiselleştirilen süreçler @Adobe 2019 Trendler Anketi'nde yine ilk sıraya yerleşti 🧠 Markaların yönlendirmeleri ile kullanıcı deneyimini geliştirmenin en sağlıklı yönteminin #AI tabanlı veri yönetimi olarak değerlendirildiğini görüyoruz!
2/ @IDC (Uluslarası Veri Kurumu) raporuna göre şirketler henüz sonuç alamadıkları #blockchain'e milyonlar harcamaya devam etmeye istekli 💸 2019 yılında $2.9M'u bulması beklenen harcama 2022'ye geldiğimizde $11.7M'u bulacak 🙆‍♀️ #cryptocurrency #technology…
Read 10 tweets
Arrancando el programa "Leading in the Exponential Age" de @singularityu en @IAE_Austral #SingularityIAE
Disrupción en espacios inusuales. Había escuchado sobre el impacto de los autos autónomos en la donación de organos, pero las bebidas energéticas? @singularityu @IAE_Austral #SingularityIAE
Read 7 tweets
1/ For the last 5 years, the #VR builders and entrepreneurs have had to beg people to try their experiences.
2/ They had to lug 20 pounds of equipment to pitch meetings, unpack the computer, the sensors and the headset, set it up and then ask people to put a vizor on their heads.
3/ They had to sell a vision of their product, being built on a technology that was still unproven.
Read 11 tweets
And that's a wrap for my first (and hopefully not last) trip to Valve HQ.

Thanks particularly to the Hardware & @SteamVR cabals for the hospitality and gifts to bring home down under, good thing Macy's was having a luggage sale!

My thoughts whilst there follows... (thread)
Disclaimer: These are just my personal insights from a short 2-week stint onsite. So please take them with a grain of salt.
With the #StoreWars, was a bit anxious on how a #UE4 dev and community lead will be welcomed.

Glad all my fears were unfounded. Valve engineers are more about the tech and not politics, which is refreshing. Not felt with kindred spirit since my days at Intel way back when.
Read 8 tweets
This is a thread on the list of #technologies #Nigeria should start taking seriously if she has the ambition of becoming number 1 in #Africa and maybe among the top 30 countries in the world as we enter the 4th Industrial Revolution.
#Industry40 #stem #tech 1/7
1. Mobile Internet fifth-generation (5G)
2. Artificial Intelligence (#ai), machine learning (#ml), deep learning (#dl)
3. Virtual and Augmented reality (#vr,#ar)
4. Cloud technology (#cloud)
5. Internet of Things (#iot)
6. Advanced robotics (#robots)
7. Biometric technology

8. 3D printing
9. Smart Spaces: Smart Cities (#SmartCities), Smart Homes (#smarthomes)
10. Blockchain (#blockchain)
11. Quantum computing
12. Autonomous things: fully autonomous vehicles
13. Nanotechnology (#nanotechnology )

Read 7 tweets
Rant: Seven Reasons I know current VR/AR technology is succeeding for consumer and enterprise

3 Years of actual market data tells us that VR/AR are viable industries so let's stop with this VR/AR is dead or not going to work nonsense

retweet if you trust data over opinions! 1/9
First HMD sales: True consumer VR (6DOF) was off to a slow start, but year after year the market has grown and there is now an install base of over 7+M (3+M PSVR, 4+M PC VR) 2/9 Thanks @RtoVR for the nice graphic
True VR (6dof heads and hands) has until now been very user unfriendly: high cost, need of a tethered computer, complicated set up with external sensors, and a long time to vr from boot, especially with troubleshooting drivers and other issues. The @Oculus Quest solves all this!
Read 9 tweets
0/ Hey hey heyyyyyyy. Hope everyone is doing well!

Below is a 20-part thread covering the latest happenings in the #crypto/#blockchain space from the past 24 hours. Enjoy!
1/ 🤯 @GetNuo unveiled @UniswapExchange- and @KyberNetwork-powered non-custodial margin trading!

Users can LONG or SHORT #bitcoin [ $BTC ], #ether [ $ETH ], Maker [ $MKR / $DAI ], 0x [ $ZRX ] and other ERC20-compliant tokens with up to 5x leverage.…
2/ 🤝 @Coinbase announced the acquisition #blockchain intelligence startup Neutrino. Their team of eight will continue to operate as a standalone business based out of Coinbase's #London office.
Read 22 tweets
This reminds me of when I was at @QualcommVenture and the @HoloLens came out in 2016. @sdesh & I conducted our own deep tech investigation on why the FOV of #AR wasn’t full-field, & came away with massive respect for what was accomplished by the @Microsoft team.

So ok thread 1/
We realized that the way #VR gets to full-frame FOV was by warping the lenses between your eyes and the display, “blowing up” the screen by wrapping it around your eyes. You can’t do that with #AR bc then you’d warp the actual world, making it unviewable

So the commonly discussed “dream” of a single headset where you just “drop a black screen behind AR and you get VR” is very far away because the requirements of the two are not as similar as one would expect.

Read 11 tweets
✨💡 This is an ace idea from @sarah_edo! 💕

👩‍💻 Be on the lookout for a @TensorFlow Advent Calendar tomorrow, as well, highlighting meaningful, high-impact projects and papers from our community. If you'd like for yours to be considered, please shoot me an @-mention!
#TFadvent begins today! 😄

For our first project, I'd like to highlight this accessibility example from @shekitup that uses @TensorFlowJS to interpret sign language—and then translates those signs into input that can be used by a home assistant! 🗣️✨…
🎁 Day #2 of #TFadvent:

🤖 Check out this project from a recent hackathon at @ColbyCollege! The team trained a @TensorFlow model to learn muscle movements, then used that model to send signals to a prosthetic arm, controlling one finger at a time. ✨

Read 32 tweets
Great conversation last night about what is a feature vs what is the hook when it comes to “what makes a great product” in #XR.

Start with this list of what is the “Killer App” for #VR and notice how often features are mistaken for apps.

#gamedev 1/10
My definitions: A feature is an embellishment which can make a product better, while the hook is the core experience that drives users to the product. Think of features as the asterisk icons on the back of a video game box. 2/10
A friend pitched me an app idea using shared identity across apps with addictive ad-clicking behavior for revenue. He said he would play that all the time on his phone to level up. I asked “play what?” He had no answer because he focused on the features but not the hook. 3/10
Read 10 tweets
It's #YorkshireDay! Yes it is. What better way to celebrate than a MASSIVE thread that I'm calling the 'Entirely-anecdotal-Kane-Fulton-#Yorkshire-Startup-Tech-Power-List-100!' These talented folk have been a joy to work with and are doing awesome things in our county. Let's go!
100. @officialtaras Taras Lanchev - An absolute startup champion who has overseen Startup Weekend in Leeds, exited his cryto tee shirt business Cryto Daddy and is now working on a meeting scheduling app called Focus.
99. @GlobalDigitalWK Global Digital Week's James Munn. Former president of Leeds @UniversityLeeds Enterprise Society, James helps out by mentoring at events such as Startup Weekend, has exited his own startups and gets involved in superb initiatives such as the current Pitch Pot.
Read 105 tweets
Just saw the @ReadyPlayerOne movie and want to know how it stacks up against the reality of virtual reality? This thread that breaks down what RP1 gets right, not-quite-right, and flat-out wrong about the future of #VR, immersion, & the metaverse.
We’ll also examine the tech #ReadyPlayerOne left out altogether. After all, the film is set in 2045, and given the exponential rate of technological advancement, 27 years will likely yield some dramatic changes in society.
There are a few articles that have pointed out some of the basics, but having worked in the industry for 4+ years, I want to paint a fuller picture of our impending reality, with RP1 as the jumping-off point.
Read 84 tweets
Many friends have expressed interest in learning more about the VR/AR landscape, but don’t know where to start. As an active member of this community for 4+ years, I thought I’d kick off a recurring #FF thread of the people you need to pay attention in XR.
Keep an eye out for new names every Friday 💪 NOTE: this is not a comprehensive/ranked list. These are people who I have known to be valuable sources in #VR, #AR, & #MR.
You have to start with the Voice of VR himself: @KentBye. Armed with his trusty microphone, he’s become a fixture at conferences—not just for his expansive knowledge in emerging technologies (check out his new @voicesofai podcast), but for his killer dance moves.
Read 48 tweets
[#musetech syllabus thread: week 6!] This week's readings focused on in-gallery tech. We kicked off the topic with @rosemarybeetle's blog post on what the @V_and_A learned from observing visitors…
We also investigated @CultureGrrl's critique of @cooperhewitt's Pen, @ClevelandArt's Gallery One, and @MuseumModernArt's Audio+…
We also delved into the responses @CultureGrrl received from #musetech pros like @SarahatReynolda @donundeen @sebchan @caw_ who largely called for a more nuanced (and inclusive) critique of the role tech can play in museum visits…
Read 12 tweets
Pourquoi le #HHCafe de mardi prochain à #Bron va passionner les professionnels de la #VR
[mini #thread]
Il aura lieu à Neuro-i, une plateforme innovante #neurosciences de @UnivLyon1…
Cette plateforme de recherche a pour objectif d'étudier le cerveau en utilisant les dispositifs de réalité virtuelle #VR
Read 7 tweets

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