Okay, I believe this is the most INSANE set of assets I've designed so far with #StableDiffusion. Just ready for an excellent #RPG! Who wants some potions?
Take a look at the first selection below... the complete thread + how-to are coming in about 2-3 hours
I designed the most incredible pack of potions with #AI (and nothing but AI - #StableDiffusion)
Mega-thread 🧵
Follow the exploration below, esp. if you're in the #gaming industry (Game dev, Game Artist, Creative Director, etc.) Content production is about to be transformed 🤯
The gaming industry always needs a lot of new content. 40% of their budget is in the art assets.
Take potions, a ubiquitous prop in RPG games.
Below are some of the “most popular” potion packs available on the Unity asset store (similar sets are on the Unreal marketplace).
And these are some of the potions found on Artstation.
They look much more elaborate, and some designs are highly creative. However, there are only 740 results for the “potion” query, which seems limited.
The model was trained on just 11 pictures (!), with only 1500 training steps, which tuned out to be quick (20 min).
As before, the first step is to "explore“ the model with a few generic prompts. The goal is to find the modifiers that will keep a consistent style going forward.
Once the "stable modifiers" are found, it's time to select some of the best output and remove the background when needed.
"A dwarf, detailed, trending on Artstation, Clash of Clans"👇
As soon as the model was trained, the first step was randomly generating a large set of images w. a simple prompt ("golem, detailed, realistic, 3D rendering")
Each golem can be extracted by removing the images' backgrounds (reco: @photoroom_app).
Some of the designs are amazing. However, the golems all look very similar to each other. Let's separate them into categories.