Discover and read the best of Twitter Threads about #RPG

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#PlotHooks Episode 2 is out Saturday morning at 10 EST!

And as promised yesterday, here’s what to expect! (mini-thread)

#DnD #DnD5e #dungeonsanddragons #RPG #roleplaying #collaborativestorytelling #podcast
In “The Prime Material,” Samuel and Matt begin a series about using the Upper Planes of #DnD’s cosmology in your story. We discuss using these planes as a whole, and then zoom in specifically on Elysium and Bytopia. We’ll look at more of the Upper Planes in a later episode. (/2)
In “The Wilds,” we take a look at different ways of using the classic Mimic in your narrative, outside of just using them as chests. (/3)

#Mimic #PlotHooks #DnD #DnD5e #dungeonsanddragons
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1/ Launched on December 20, 2011, #SWTOR (Star Wars The Old Republic) was a successful release, but soon found itself rapidly losing #MMORPG customers due to weak end game support and the mistake of opening too many servers at once.
2/ #Bioware quickly reformed the game into a F2P + Premium model that saw many people return or come back to the game casually. Those of us that stuck with it were treated to many years of high quality content and a ridiculous amount of story + #RPG content.
3/ While #SWTOR was never the #WorldOfWarcraft "killer" that people may have wanted, it was an excellent MMORPG in its own right, being constantly updated, even today. I stuck with it many years (2011-2015) and once more in 2018.
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I have enjoyed this format as well - I will do an opinion thread on #osr #oldschool #rpg gaming. I don't know if I have 100 opinions in my skull, but we'll see!
The OSR #rpg movement is like punk rock, it's undefinable although there is a lot about that can be defined. At the end of the day, playing games the way they were played in 70s/80s is about what calls the person to play it that way.
There are bad actors in the #osr, and there are some really frakkin' awesome cool people who just want to put butts in chairs to play games.
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Thread: #MobProgramming seems to create a really positive impact on #collaboration. Here are some resources that helped me exploring Mob Programming. I also share my own agenda for introducing it to teams. Thank you lovely filter bubble for teaching me. You are awesome!
Two very valuable #Podcast episodes for understanding the concepts of #MobProgramming with two of its masterminds. Great interviews by @timothep in his Podcast @DevJourneyFM:
Interview @WoodyZuill:
Interview @LlewellynFalco:
The Mob Programming Guidebook by @maaretp:

Read this and you can start with your first session using #MobProgramming.
This document was, what got me hooked. Thanks to @timothep for showing me.
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Satlick: Centaur Detective #7
I'm giving up on the story in picture format, it's a pain in the ass for me and elongates the whole process.
So it's back to extra long threads for now.
I'll use @threadreaderapp at the end for those who find it a bit much.
Now where were we...
"I dislike small talk Commander as well you know, the Darwinists, while a problem, are not our current problem" Saltlick replied in a professorial tone "Honestly I don't know how you people get anything done!"
"You people?" the other three people said at once, leaping at a golden
opportunity to flummox the centaur.
"Are you a speciest now Saltlick?" asked the commander* *Like a racist except for other species rather than other people of the same biological class, seen as terrible character flaw and indicator of stupidity by most people in the city.**
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Getting publicity for a project, and translating that publicity into actual $$$, is hard work, particularly in a market like the #RPG one. The build up of patrons for my Paranormal Friction #Patreon has been slow. Super slow.
I would like to see the project tip over $100 per month in the first couple of months of 2020. That happening before my birthday next month would be awesome. Why am I developing my game using #Patreon rather than just launching a Kickstarter and letting people throw money at it?
There's a couple of reasons. The first, and primary one, is economic. Writing a complete role-playing game takes time and effort. I need to be able to financially spend the time that the game needs, which means that money has to come from someplace.
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Controversial #DnD tweet (don't @ me until you read the whole thread 😅)

In my opinion, most #dnd5e #ttrpg #rpg streams shouldn't exist. Not saying they should be cancelled but I think people need to think a lot more before starting one. [...]
The reason I say this is based off my exp in the cannabis industry, which is surprisingly similar to this new #rpg #dnd industry.

1) They were heavily stigmatized for years
2) People are super passionate about them
3) They are now having a renaissance of epic proportions [...]
Both industries now have TONS of passionate people who want to create and make a living from their passion. That's great.

What's not great is that, unlike most products, a consumer of streams can only watch one stream at a time, and it takes up their time/attention. [...]
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Indie RPG time! Back to work on @HeroisModernos where you role-play an editorial team, making a comic about superheroes, in a world were they are real and common. Very meta of us 😜

WIP of the flying stone snake god (temp name Serpentrea) This one gave a fight but getting there.
@HeroisModernos Research sketches exploring Serpentrea and its master Pitonisa
Criaturas controladas pelos vilões, no cenário que acompanha o #rpg @heroismodernos "Odeon City Comics"

Seres mitológicos com influências ibéricas/fenícias/celtas (talvez egípcias?) eram presença regular em filmes do gênero "Sword and Sandal Murders" nos 60s em Odeon City.
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For our #WednesdayWisdom let's look back at a landmark #RPG that let you jump from star to star across the Imperium, trading and battling with various sophonts along the way.

It's a game of the far future that's lasted over 40 years: Traveller!
Traveller is a #ScienceFiction fiction role-playing game, first published in 1977 by Game Designers' Workshop. Launched a year before TSRs rival Gamma World it's probably* the superior SF RPG - its certainly stood the test of time.

(*Don't @ me!)
Traveller features various descendants of humanity with different skills and abilities. Your ship can jump faster than light to reach other planets but you can't communicate FTL, so you have to deal with whatever world you jump to before moving somewhere else.
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Unpopular #RPG opinion: "a product of its time" is a bullshit excuse, and dissecting the racism, sexism, homophobia and colonial mindsets of a text isn't "attention seeking," it's trying to weed out elements of our industry that never should have been there from jump.
first of all, D&D is a whopping 45 years old, shit wasn't written in ye olden days of yore. there was no excuse for bullshit colonizer mentalities in 1974 and there's none now.
y'all thinskins will spend hours and hours on deep dives of lore and arcana for fictional worlds and never spare a SECOND on examining the intensely problematic elements written into them, because they don't affect you.
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This morning I was reminded of my high school friend Jim's #DND #RPG campaign. A low-magic, low-powered world somewhat set in the world of Conan the Barbarian. It was… harsh and not fun. (This'll be a thread.)
It was so low-magic that all spellcasting classes were incredibly rare, even as PCs. Our party didn't have a cleric. We basically had no healing magic, even from potions, that resting was the only way we recovered hit points.
I remember being overjoyed that we were hand-waving the details of a two-week sea voyage because it meant my character could spend 14 days resting and recover 14 hit points. Because I was a 4th-level fighter walking around injured all the time, being at 15hp out of 34 was common.
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Twenty-eight pages later, and the RPGsite is still bemoaning that "woke morons" are going after Steve Jackson Games. The irony, of course is that they give those of us who want #RPG gaming spaces to be better spaces more power than we would ever give to them.
Since our fans over there want this to be talked about, I'll honor the wishes of the RPGsite and continue to talk about it. This is your reminder that Steve Jackson Games supports harassers in the #RPG industry by working with Frog God Games and Bill Webb.
Frog God Games doing the relaunch of Bunnies & Burroughs and converting adventures to The Fantasy Trip is more important to Steve Jackson Games than working to make our #RPG conventions safer spaces.
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Hey #indiedevhour! We wanted to do a little series on assembling characters in Shores Unknown. This week we'll talk about general setup and character material. With screens & gifs!
But first, here's a gif of Birgit, because she's cool and owns an inn.
#gamedev #indiedev #lowpoly
Among the goals we had early on, one was to have as few repeatable, reused characters as possible in the game.

Pictured: one of the two debug "preview" levels where we test our freshly assembled dudes and dudettes.
Inside the project in #ue4 we use a data table we call CharacterStatics which is used to store every unique character look. Right now, about half-way into completing the main story content of the game, we're sitting at 223 entries in this table.
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No dia 23/03 jogámos a nossa quinta sessão da campanha “Para Além da Tela” de @KultRPG

...O sangue jorrou então da garganta cortada do irmão do artista e espalhou-se pelo chão como um balde de água acabado de tombar. 1/49
Ao tocar os pés de Honório todo o seu corpo escorregou para dentro do líquido vermelho-escuro. Os seus olhos abriram-se e este viu-se imerso na imensidão de um líquido quente que lhe dificultava os movimentos. 2/49
Empurrou-se na direção de uma trepidação quase imperceptível e ao sentir o toque de uma superfície sólida emergiu apoiando-se nela com toda a força das suas pernas. 3/49
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the day after our session of home again at breakout con, @oh_theogony mentioned he thought i did some cool things to make failure interesting, and that maybe i should codify those things so that they may be useful to other gm's. i'll try to sketch some of that out. THREAD 1+
note, this is largely pbta-focussed, because home again is pbta, but it should be widely applicable. and this may be remedial to many folks, but hopefully my specific example can still provide insight to both new and experienced gm's. 2+
"failure" in pbta generally means, on a 6-, you don't get what you want and the gm takes control of the narrative - usually to do something bad. but thinking of it as a failure state can tend to shut down the momentum of the action, and action is crucial to storytelling. 3+
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Someone wrote on reddit (paraphrasing) "@MonteJCook's Invisible Sun has a $99 PDF. That's ridiculous. No PDF is worth that much."

They're wrong. Let me tell you why you're not paying enough for your RPGs.

P.S. Sorry for picking on you, Monte.

#ttrpg #rpg #rpgwork #gamedesign
For starters, let's set aside "it's 80 different digital components" and arguments like that. One file or a dozen, $99 is still a reasonable price for a complete game system.
First, let's think about how we typically consume games. Unless it's the big one (cough dnd), it's a pretty safe bet that there is one copy of the rulebook per table.

Someone sees a neat system and says "hey, I'll pick this up, the group would love it" and they go from there.
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#DnD #rpg #coya
"Oh put them in the armor first" calls Sir Thorns "I know I needed a change of pants after my knighting!"
There's general chuckling from the crowd
"Mrs S if you wouldn't mind showing them to somewhere they can get changed" the Lady asks her.
"Certainly me
Lady, this way big un" she grasps your arm and steers you off to a small room just off the main hall.
Inside there's a chair and a table with some garments on it, a jacket, pants, and a vest
They seem to be some sort of black leather, you're sure you've seen them somewhere before
Mrs S puts a jar of some chalky powder on the table.
"Rub this on your legs before you put those pants on, they can get a bit tight after a while, this will make taking them off again easier"
You look at her in confusion
"What in the hells is happening to me now?" you ask
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Does more #GM prep make your #RPG better?

Controversial answer: Yes, with just ONE qualification: Only if it's the *right* prep. That means I think every game, from Apocalypse World to Pathfinder, benefits from prep.

More in thread.
First of all, prepping a session isn't NECESSARY for the session or even a campaign to be good. You can run a good campaign start to finish with 0 prep. But prep helps. It makes improvising a lot easier if you have pre-built resources ready to hand. It keeps stories straight.
So 0 prep, you can do good. But without prep, there are things you have to work extra hard for in each session.

For instance, you and your players have to be REAL good at remembering names and story details from past sessions if you don't write session summaries.
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I'm going to start a #DnD formatting thread with this tweet to note some common pitfalls I notice while editing adventures. I'll come back to it as I have more thoughts. #RPG #TRPG #TTRPG
When you write an NPC's statistics in parentheses next to their name, it should look like this: NAME (ABBREVIATED ALIGNMENT SEX OR GENDER SUBRACE RACE STATISTICS). e.g. Fireface McDragon (LG female mountain dwarf knight)
Always indent inline subheads. Those are the subheads that are in bold and italics.
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We need to remember that there are more harassers and abusers in the tabletop #RPG scene than just Zak. All of them deserve to be removed from gaming. These links are the tip of the iceberg.
Bill Webb of Frog God Games. His employees have attempted to attack and discredit people speaking out against him. Meanwhile the company admitted that he had done wrong.…
There's Sean Patrick Fannon of Evil Beagle, and who has worked on various Savage Worlds 1st and 3rd party publications.…
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As someone who uses very similar methods to the Lazy DM ethos on prep of @SlyFlourish , try this out: Right as you finish a session, in addition to normal notes, come up with ways in which villains, factions, npc's et al will react to the characters' actions #DND #rpg
I used to to this as part of prep, but in doing it following a session instead, I find its much fresher in my mind, and helps with with prep for the next session, as well as helping your campaign world feel more alive.
Journal image is from @tabletitans , found here…
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#DnD pondering about my island

Would you as a PC, prefer locations that are spoken/written in your native tongue (for me, English), or using a language that conveys a more remote distant feeling (for me, Arabic).

E.g; 'The Land of the Spear' or Al'ard Ramal

#worldbuilding #rpg
Disclaimer - I think the phonetics of Arabic are wonderful and the visual appearance of the script is stunning. I will however translate, use and modify words in my #DnD world, so they are not perfect, good or even true translations. No offence is meant by this.
Eg 2: The large central mountain range:
'The Dragon's Back' or 'Zahar Altanin'

Eg 3: A famous ship wrecked off the southern tip
'Sailor's Grave' or 'Qabr Bihaarn'

Eg 4: The poisonous 2x vents in the volcano
'The Nostrils' or 'Alhaysheem'

(Some words written more phonetically)
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Eita, vamos entrar no lance.
Para cada 1 curtida 1 perfil de Mulher Podcaster ou podcast feito por #mulherespodcasters
Começando pelo @OlharesPodcast este podcast que vos fala. Um podcast #feminista sobre #mulheres, #movimentossociais e #direitoshumanos #mulherespodcasters criadoras da ação #ativismonaweb pelo fim da #violência
Tem o @Programa_PontoG , um programa feito por mulheres, para todos os gêneros; um podcast sobre #mulheres que marcaram a história e criadoras da iniciativa #mulherespodcasters
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(So 3rd attempt writing this thread. Now condensed)

#DnD World Building thread:

I'm writing up a largely sandy island for a #DnD5e campaign 🏝 The island is loosely shaped like a spear head, with a mountain ridge running along what might be seen as the spears ridge / fuller 🗡
I love the phonetic sounds of the Arabic language for this location. I'm currently thinking the island is called internationally as Al 'Ard Ramali. Which roughly translates to The Land of the Spear. Is that too many syllables for a countries name? Does it flow? ⁉
At the very tip of the island (the pointy end), is the capital, a large trading port city that is literally & physically split in two ⚓ It is known for trading in exotic items, precious metals & precious gems. Due to the desert environment that largely covers the island, food...
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