I saw the cyberpunkjam in 2014.
I thought it would be cool to pay a tiny homage to Flashback.
My starting point was this moody scene from Matrix.
A lot of the mood comes from my lighting trick:
• Invisible colored points are sprinkled around.
• Tint character sprites by interpolating between the closest colors.
I wish more games would do this. Debug view:
It's the name of small town between Paris & Disneyland where we grew up. There was a direct train to Paris, but it was always late & disgusting. Adolescent, I spent hours waiting in that train station (or running after trains about to leave).
The overall feel of a crowd > perfect individual animations.
It works quite well.
timsoret.itch.io/the-last-night
or directly hosted on our website if you have issues:
oddtales.net/cyberpunkjam/
I even fixed a few things along the way.
Nothing new, don't get too excited.
We were already upgrading pixel art with lighting & post-processing. A dark, gritty game with a new take on fantasy. A lot of ideas ended up in The Last Night. Small thread here:
what could we do with more time & more people? 🧐
It was time for a new mockup 💫
• Get rid of spaghetti characters
• Detailing, shading & lighting
• From 360x150 to 640x270
• 172 800 pixels to draw manually per scene 😍
• 3.2 more pixels than before 👌