Lucas Dane Profile picture
4th year Game Design & Production Student at @BUAS | @OrnamentExpres | @CryoftheFox | Currently on a Study Abroad at @U_tad
May 11, 2022 โ€ข 11 tweets โ€ข 6 min read
๐ŸฆŠ๐— ๐—ฎ๐—ฐ๐—ฟ๐—ผ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐——๐—ผ๐—ฐ๐˜‚๐—บ๐—ฒ๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ @CryoftheFox .

We created a Macro Design Document in Miro. This is a document shows a high-level view of your videogame. Let's dissect it!

๐Ÿงต๐Ÿ‘‡

#buasgames @BuasGames #CryoftheFox #gamedevelopment #gamedesign #gamedev In this section we set the core idea of the game. What does the player experience, and what are the game pillars? It summarizes the core experience of the player, by using Game Pillars that the game is based around.
May 10, 2022 โ€ข 5 tweets โ€ข 4 min read
๐ŸฆŠ๐—ฆ๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ฒ๐—ฑ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐—ถ๐—ป @CryoftheFox .

In the pre-production phase of our student project, I've created multiple Scripted Events. Let's take a look at some of them! :)

๐Ÿงต๐Ÿ‘‡

#buasgames @BuasGames #indiedev #CryoftheFox #gamedevelopment #gamedesign #UE4 #gamedev Here you can see a quick little animation that is meant to invoke fear to the player. These little scary suprises help us increase the tension of the section.