Danil Tatarinov Profile picture
A game designer in Eschatology Entertainment and a bit of an indie dev A systematic mind aspiring to be an artist✨ Here posting my decompositions and stuff
Dec 4, 2022 18 tweets 6 min read
DO WE REALLY NEED SCISSORS IN ROCK-PAPER-SCISSORS?
or
What is the minimum number of elements in rock-paper-scissors like systems and why?
#gamedev #gamedesign #gamebalance #games
1/18 Image RPS is often used in video games. Such systems are perfectly balanced but don’t make options in a game equal in power.
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Nov 26, 2022 16 tweets 6 min read
FEEDBACK IS EVERYTHING
I was amazed by this short footage.
The game responds to every player’s action with a tone of feedback!
So I decided to break down what makes it so tactile and alive and counted 27 methods.
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#gamedev #GoMechaBall #madewithunity #indiegames #vfx EFFECTS
1) The ball leaves dust and a trail that has a fixed lifetime, thus it stretches when the ball moves faster - conveying speed
2) Dust ring, sparks, and distortion effect on dashing with the spider - conveying dashing feel
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