A game designer in Eschatology Entertainment and a bit of an indie dev
A systematic mind aspiring to be an artist✨
Here posting my decompositions and stuff
Dec 4, 2022 • 18 tweets • 6 min read
DO WE REALLY NEED SCISSORS IN ROCK-PAPER-SCISSORS?
or
What is the minimum number of elements in rock-paper-scissors like systems and why? #gamedev#gamedesign#gamebalance#games
1/18
RPS is often used in video games. Such systems are perfectly balanced but don’t make options in a game equal in power.
2/18
Nov 26, 2022 • 16 tweets • 6 min read
FEEDBACK IS EVERYTHING
I was amazed by this short footage.
The game responds to every player’s action with a tone of feedback!
So I decided to break down what makes it so tactile and alive and counted 27 methods.
1/15 #gamedev#GoMechaBall#madewithunity#indiegames#vfx
EFFECTS 1) The ball leaves dust and a trail that has a fixed lifetime, thus it stretches when the ball moves faster - conveying speed 2) Dust ring, sparks, and distortion effect on dashing with the spider - conveying dashing feel
2/15