Discover and read the best of Twitter Threads about #HadesGame

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First off, Hekate is using her twin torches, something she does in fact have in her Ancient Greek depictions, which she used against the giant Clytius here (1/?)

#hades2 #HadesGame #Hades
Hekate is the goddess of witchcraft, crossroads, necromancy, the restless dead, liminal spaces, magic- the list goes on and on! She, like Hermes, has SUPER strong associations with the Underworld, and shows up in a tale familiar to Hades fans, the Abduction of Persephone- (2/?)
Namely she is Demeter's guide through her search for her daughter and the one that hears Persephone's cries when she is taken. When Persephone becomes the Queen of the Underworld and the whole seasons deal is struck, Hekate becomes Persephone's companion and minister! (3/?)
Read 19 tweets
On September 24th, Margaret Thatcher will rise from her grave. Only you can send her back to Hell.

3D: Doom Daddy Digital is proud to present 𝐓𝐇𝐀𝐓𝐂𝐇𝐄𝐑'𝐒 𝐓𝐄𝐂𝐇𝐁𝐀𝐒𝐄, a new 𝙳𝙾𝙾𝙼 adventure for PC, Mac, Linux and whatever the hell you want to try running it on.
𝐓𝐇𝐀𝐓𝐂𝐇𝐄𝐑'𝐒 𝐓𝐄𝐂𝐇𝐁𝐀𝐒𝐄 is a Boom-compatible 𝙳𝙾𝙾𝙼 WAD that you can play on almost any computer hardware, and it's completely free! The game has five levels of difficulty and supports co-op and deathmatch play.

You can learn more at:
The game's original soundtrack is by @nostoppingepoch, who you may know from games like Paradise Killer and Jack B. Nimble. Barry has composed MIDI, SC-55 and full band "20XX" arrangements of the soundtrack - you can get it on Bandcamp next week!
Read 6 tweets
Итоги! Какой этот год с точки зрения игровой индустрии? Небольшой тред с моим взглядом.
#gamedev #IndieOpinion
В целом я назвал бы этот год годом инди разработки. Да, именно проекты от небольших скромных студий доставили мне больше всего положительных эмоций. Именно их труд нашел какой-то отклик внутри меня. С грандами индустрии все совсем иначе, но об этом завтра.
3. #HadesGame : хороший рогалик, с прекрасным визуальным и аудио дизайном. Очень плотный проект, т.е. органично соединены все аспекты игры и они друг друга дополняют. Сейчас проходим похожий проект: Curse of the Dead Gods
Read 6 tweets
Hey #Blocktober! I am thrilled to be able to share some behind-the-scenes looks at the Level Design in Hades.

To kick this off, check out this Elysium chamber timelapse showing my design pass through @_joannetran's art pass. 1/19

#HadesGame #leveldesign #gamedev
You'll notice that the design kit included:
- Walls: full cover (projectiles & movement), half cover (only movement)
- Gameplay: traps, pillars, tables, urns, exits.

Temp art/lighting in the greybox was minimized to keep it clear what is a critical gameplay object. 2/19
Here is a behind-the-scenes look at our Editor View, where we place all of the spawn points, script targets, etc.
Foes are categorized and prefer to spawn on spawn points of their type, though anything can spawn anywhere when needed. 3/19
Read 19 tweets
Now, @SupergiantGames' #HadesGame is damn good. One of its best features is its ever-evolving story, where every death and every retry reveals just a little more of it. This has led many, inc. me, to wonder just how many voiceover lines are there. Thread:
To start with, I looked at the game's VO file itself, VO.fsb, which stands tall at a whopping 669 MB. FSB stands for FMOD Sample Bank Format. FMOD is a wide-spread sound effect and music API that's integrated into many game engines.
I tried popping .fsb file into Audacity, whereupon Audacity informed me that it considers this file "raw data" and needs to be imported in a different way. So it's basically insinuating that FMOD is in some way encrypted, and the engine can decrypt it, or play it correctly in RT.
Read 10 tweets

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