Discover and read the best of Twitter Threads about #polycount

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oh yeah, Sand Blending Baby! ⏳🪨 #polycount #madewithunity
about time I spam my twitter with sand GIFs again
my secret sauce here is the Crappy Twitter GIF Compression Algorithm(TM) ✨
Read 5 tweets
Thread 1/?

#Texture #gameart breakdown of #BreathoftheWild
Some cool things like why their normal maps look weird

These are the source files ripped from the WiiU version (I dont condone such actions) but it is cool to see behind the scenes ;)

#gamedev #polycount #unity #ue4
2/?

So why do the normals look weird? Normals look green because they removed all normal info from the blue channel and instead store their glossiness map there. So normal maps need just R & G channels? No.

(second pic is smoothness stored in B channel of normal)
3/?
So this trick is not really new, examples can be found in valve games and things like quake. So it is possible to calculate the blue channel of a normal map when you only have R & G. So there are many games that calculate B in the shader.
Read 9 tweets

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