It's also extra goofy when that phrase comes up in the context of glitches that took years to find
QA testers dont get nearly enough respect and if there's bugs or problems in a game it's probably because of someone much higher up on the ladder deciding to save money somehow
there's lots of bugs that make it to launch that are known about but not fixed
sometimes things are rushed as hell and you get an Ubisoft-tier mess because they dont care if it releases broken
other times the glitches are minor and theyre just accepting they dont have infinite time and money
so when I hear speedrunners talk about grinding out several hrs trying to figure out how to do one thing it's like
ya a lot of QA cant do that! you dont get payed if you do that!
also no normal human would do that
QA typically has like a few months? So you should be more impressed that things run as stable as they do most of the time
Bethesda's problems are either not giving its testers enough time or just not fixing the shit they find. Grill Bethesda for sure (but not their QA teams, not their fault)
like Ive had multiple early-dev games just cease to work because I had a controller plugged in it didnt like
thats games
if it wasnt for QA you probably wouldnt be able to finish most games
(this can also be considered me telling indies to frickin get QA for your games, tiny or not)
somehow no one else on the team realized this and pointed it out before I got to it (I actually never saw if it was fixed)
anything with procedural/random level generation can be really difficult to get working so whenever you play a roguelike and can actually finish a level be thankful
(also good problem proofing, eniko!)
there was a somber cemetery scene early on where you still had that item with you and I pointed out "maybe we shouldnt have this and be able to do sick tricks off of headstones"
can you imagine how much shit the average QA tester for an industry release have to tell stories about?
no one new about this because it was only possible in a few places, and therefor wouldnt be very dangerous to casual play
I think this is the only place you can do it & it's such an obscure thing that only someone like me going "I wonder what happens if I..." would find it
more important it doesnt lock up the game, reloading is fast & fixes it
but hey you bought the game, do what you want
we just dont want it to crash on you or for you to just trip and have something be wrong
you have to glitch it on purpose is what QA usually wants
why bother fixing things if it removes potential fun
dont make fun of QA it's hard work and it's cool how much work goes into it and also how the guts of games work