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Rik Arends @rikarends on building UIs in WebGL for Makepad:

Key takeaways:

1/ HTML/CSS based UIs are a bounded game
2/ Utilizing GPUs enables you to channel in and unlock the sheer computing power per pixels packed by the latest devices.
@rikarends First image shows 40,000 UI sliders and the second 50,000 circles being rendered parallely by the GPU.
@rikarends 3/ Implementing an AST gives the ability to fold/unfold objects and facilitates structured layouting inside the text editor.
@rikarends 4/ A class composition structure is brought in as a replacement for CSS. There is subclassing facilitates that enables chaining/reuse.
@rikarends 5/ The layout engine's render cycle is decomplected and enables for rendering layouts fast:
@rikarends 6/ Visualizing a PEG parser by selecting through thousands of console messages is a clincher. It does it so well that it showcases the power packed under the hood or rather the beauty of the plumbing that channelizes the inherent power:
@rikarends 7/ And what a way to end, he live codes the IDE in itself. Metacircular loop complete.

/End
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