There are over 2 BILLION people in the world living with a disability.
And a significant percentage of them are struggling to play games. ๐ซ๐ฎ
As part of the Global Accessibility Awareness Day #GAAD, this is a list of #gamedev resources to design more accessible games.
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1โฃ COLOUR BLINDNESS ๐๏ธ
There are approximately 300 million people in the word who are colour blind.
There are also many different types of colour blindness: DEUTERANOPIA is the most common, affecting the perception of red ๐ด and green ๐ข tones.
Games that are heavily relying on colour-coding to convey information are particularly affected!
Good compromises between aesthetics and accessibility can be seen in "FTL" & "Hue". Both games have the option to add patterns to colour-coding, which are generally easier to read.
1โฃ ๐ฐ๐ ๐๐๐: always called before any ๐๐๐๐๐ & after a prefab is instantiated
2โฃ ๐พ๐๐ด๐๐๐๐๐: called just after a ๐ถ๐๐๐๐พ๐๐๐๐๐ is enabled (including when loaded, created, or a ๐ผ๐๐๐๐ฑ๐๐๐๐๐๐๐๐ script is added)
3โฃ ๐๐๐๐๐: called before the first frame update. This happens only if the script is enabled. ๐๐๐๐๐ can also be made into a coroutine by changing its return type to ๐ธ๐ด๐๐๐๐๐๐๐๐๐