Familiars out to save their witch.
What a fun concept for a #TTRPG & fertile ground for a #gamejam!
[Credit to A Couple of Drakes for such a great little game!]
Matching the season,
the jam concept is "Found Family Holiday".
Running all month!
Come join us! [Links below.]
Here is the link to join the Run, Familiar! Found Family Holiday #TTRPG#gamejam on Itch.
All forms of entries are welcomed! Contribute dungeons, scenarios, adventures, add-ons, or whatever else you imagine. 😍
A Couple of Drakes are @NaviMusing and @DrakeandDice. They are delightful people and make a variety of fun games! You might best know them for Court of Blades or HEDGE. Check out all their other wonderful fun! acoupleofdrakes.itch.io
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Thoughts for #TTRPG#worldbuilding econ edition:
One key thing to understand about any kind of economic system is that it is near impossible to escape market anarchy. That is even under the most unified and oppressive systems you will have parallel markets and pocket systems.
The persistence of illegal and questionably legal markets throughout human history are a steadfast example. Another example is the occurrence of "found family", mutual aid, and other communitarian and socialistic direct action within capitalist markets. There is no one market.
Tied to that is despite popular narratives there are very few actual revolutions and mostly long evolutions. What we know as "capitalism" has threads going all the way back to Ancient Greece and Mesopotamia. It was a slow process of pieces coming together.
Are you a newbie or hope-to-be #TTRPG#indiegame designer? Do you like genre-heavy and player-facing games? Or are you interested in GM-less and #solorpg games? We recently released an open license SRD. And we're willing to take pitches for mentorship! drivethrurpg.com/product/361409…
The SRD itself has a conversational walkthrough style that cover a variety of build possibilities in way useful for newbies and old hands alike. The mentorship offer comes with no strings attached and no costs. We will consult with you to bring a Motif game to life.
Aside from the SRD conditions, we only ask that you add a given phrase to the Attribution Text acknowledging our mentorship and assistance. Otherwise, the copyright is all yours. You own the result. You owe us no money & no royalties. We just want to help people make Motif games.
@BrubruGeek@jesseschell 1) Anyone interested in ludology generally (and even TTRPG designers) can benefit greatly by reading him. Want to make it clear upfront that ANY framework and definition of games inevitably excludes swaths of games. Which he admits himself and thus places his ontology as fuzzy.
@BrubruGeek@jesseschell 2) Getting to it, the concept of space as presented needs a fairly radical retune and or different perspective rewrite to match TTRPGs. The reductionist 0-dimension explanation (simple mental space) doesn't reflect the actual reality of play and experience.
@BrubruGeek@jesseschell It's especially a need in the types of game spaces list and conception. So by his own advice, we should chuck it out and replace/repurpose it to match our domain.
Not usually jerks but: Watching new TSR burns themselves in a clumsy media blitz after we called them out on weak marketing & brand awareness + bad customer relations. (Their ego heard the nobody knows they exist part but missed the get a marketer & customer service parts. Oops.)
How they come across like transphobic trash, miserable self-parodying grognards, and generally clueless embarrassing grandpas is just... just a thing of beauty.
One of the few times you'll see us throw such harsh and unqualified shade.
Created & Written by Rev. Casey
Based on Revisions and Project Management by Jim Liao
Consulting by Leah Cohen and Yvette White
Playtest Management and Consulting by Liv Millspin