Thoughts for #TTRPG #worldbuilding econ edition:
One key thing to understand about any kind of economic system is that it is near impossible to escape market anarchy. That is even under the most unified and oppressive systems you will have parallel markets and pocket systems.
The persistence of illegal and questionably legal markets throughout human history are a steadfast example. Another example is the occurrence of "found family", mutual aid, and other communitarian and socialistic direct action within capitalist markets. There is no one market.
Tied to that is despite popular narratives there are very few actual revolutions and mostly long evolutions. What we know as "capitalism" has threads going all the way back to Ancient Greece and Mesopotamia. It was a slow process of pieces coming together.
The trade-based economies of the Middle East & South Asia and as well the labor realities & capital concentration of post-Plague Europe drove early capitalist-esque enterprises and social structures. It was chaotic and subject to moods of the feudal and imperial lords.
It took a while to coalesce into the peaks of "Eastern" imperial powers with lively marketplaces and the rise of Renaissance city-states and principalities that created mercantilism [the godfather or proto-form of capitalism]. That took a few more to shift into capitalism.
The shift to capitalism was indeed driven by the industrial revolutions. But it wasn't one. It was several in a row. Comparable to the rise of the digital age now which followed the rise of a computer age and so on. And they were result on long ongoing trends.
Technology had been improving and evolving for centuries. As had been increasing labor specialization and various efficiency improvements. It was all incremental, despite the bombastic framing of popular history. And no one factor triggered the little storms. It was many.
So looking forward for a futurist or sci-fi setting with a socialist "revolution", let's say. Instead of a sudden change, like flipping a switch, think about the road there. We've seen a rise in awareness of community action and mutual aid since the pandemic.
We've also seen a greater interest in better compensation and workers' rights. Let's just think that out. It's not tomorrow or next year. But in a few generations, society could easily gradually change. Worker-owned and coop enterprises might be fairly common.
You can easily find neighborhoods and social circles with mutual aid societies and near-daily community events & efforts. Corporations still hold most of the power and politics is yet elite but life is better with a simultaneous sense of independence and community empowerment.
Some generations on, the old power structure is failing to hold on. Some have adapted and found niches for themselves. The corporations that survive share at least a notable portion of their ownership and profits with employees. Most enterprises are employee-owned or coops.
Over the course of 100-200 years, action within the society transforms the society. It's plausible and [importantly] durable. Even a fairly rapid change over just a few generations in 50-100 years could stick well. Forced revolutions are fragile. Organic changes are sticky.
The real key:
SOCIETY IS WHAT PEOPLE DO.

There is no magical "The Economy" with universal rules set forth immutably by Great Thinkers.
There's just you and me.
What we collectively do is "The Economy".
If enough do different things, the supposed system changes.

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More from @__ThoughtPolice

14 Nov
Familiars out to save their witch.
What a fun concept for a #TTRPG & fertile ground for a #gamejam!
[Credit to A Couple of Drakes for such a great little game!]

Matching the season,
the jam concept is "Found Family Holiday".

Running all month!
Come join us! [Links below.]
Here is the link to join the Run, Familiar! Found Family Holiday #TTRPG #gamejam on Itch.

All forms of entries are welcomed! Contribute dungeons, scenarios, adventures, add-ons, or whatever else you imagine. 😍

Looking forward to your jam entries!
itch.io/jam/run-famili…
Run, Familiar! is an #OSR-like #TTRPG game about familiars on a mission to save their witch.

Fast, fun, and heartwarming.
Play almost any kind of animal.
Extremely flexible. Run anything from a quick dungeon crawl to a grand quest.

Based on Down We Go.
acoupleofdrakes.itch.io/run-familiar
Read 4 tweets
14 Nov
Our open license materials grow!

Motif Toolkit SRD, based on the popular Motif Story Engine & Runs On Motif #indiegames.

Two open source #TTRPG games: The Princess and The Dragon + For Treats! For Glory!

Diceless SRD [Opus Theater] & a Motif SRD dice pool add-on coming soon!
With the Motif Toolkit SRD, you can create your own Motif tools and games!

Wanna add some low prep or #solorpg oracles to your existing indie #TTRPG? You can!

Have an idea for a game completely running on Motif? You can!

Commercial use allowed.
drivethrurpg.com/product/361409…
You're Our Hero. Knight. Legend. Beloved fiance of the Princess.

Wrinkles:
The Princess is Evil.
You're gay.
The Dragon is your true love.

Set out on a quest to rescue your lover from the wicked Princess & find your happily ever after!
#TTRPG #solorpg drivethrurpg.com/product/372983…
Read 5 tweets
30 Jun
Are you a newbie or hope-to-be #TTRPG #indiegame designer? Do you like genre-heavy and player-facing games? Or are you interested in GM-less and #solorpg games? We recently released an open license SRD. And we're willing to take pitches for mentorship!
drivethrurpg.com/product/361409…
The SRD itself has a conversational walkthrough style that cover a variety of build possibilities in way useful for newbies and old hands alike. The mentorship offer comes with no strings attached and no costs. We will consult with you to bring a Motif game to life.
Aside from the SRD conditions, we only ask that you add a given phrase to the Attribution Text acknowledging our mentorship and assistance. Otherwise, the copyright is all yours. You own the result. You owe us no money & no royalties. We just want to help people make Motif games.
Read 8 tweets
25 Jun
@BrubruGeek @jesseschell 1) Anyone interested in ludology generally (and even TTRPG designers) can benefit greatly by reading him. Want to make it clear upfront that ANY framework and definition of games inevitably excludes swaths of games. Which he admits himself and thus places his ontology as fuzzy.
@BrubruGeek @jesseschell 2) Getting to it, the concept of space as presented needs a fairly radical retune and or different perspective rewrite to match TTRPGs. The reductionist 0-dimension explanation (simple mental space) doesn't reflect the actual reality of play and experience.
@BrubruGeek @jesseschell It's especially a need in the types of game spaces list and conception. So by his own advice, we should chuck it out and replace/repurpose it to match our domain.
Read 10 tweets
24 Jun
Not usually jerks but: Watching new TSR burns themselves in a clumsy media blitz after we called them out on weak marketing & brand awareness + bad customer relations. (Their ego heard the nobody knows they exist part but missed the get a marketer & customer service parts. Oops.)
How they come across like transphobic trash, miserable self-parodying grognards, and generally clueless embarrassing grandpas is just... just a thing of beauty.
One of the few times you'll see us throw such harsh and unqualified shade.
Read 5 tweets
24 Jun
Bloodmuse: Murderhobo Modern Art

Created & Written by Rev. Casey
Based on Revisions and Project Management by Jim Liao
Consulting by Leah Cohen and Yvette White
Playtest Management and Consulting by Liv Millspin

@chelslarsonart, @AbyssalBrews: Hope you're pleased w/ yourselves.
@chelslarsonart @AbyssalBrews The setting/intro we wrote for it. ImageImage
@chelslarsonart @AbyssalBrews Minor correction. Image
Read 5 tweets

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