It's time to work on a new #genart project! Let's start with a simple starting idea et an ugly sketch as alwaysπŸŽ‰

The idea: starts with grid of points then add "local modifiers" that apply a simple rule around them.
The closer a point is, the more effect the rule has. Image
A lot of ideas to try...
- how to arrange the points and the modifiers at the start
- a looooot of rules :)
- modifier shape (point? circle? square?), weight...
- modifiers specific to a color ?
- how distance reduces the effect of the rule (r^2 like g?)

Does this inspire you?πŸ€”
I've already some ideas for the modifiers effects/rules:
- attraction
- repulsion
- rotation
- random
- ...

Effect could depend of distance, cos(distance), angle, cos(angled), points color...
Here is an ugly exemple of attraction depending of angle. Image
As always, I love to chat with you about that and get your feedbacks. I'll share my drafts/sketches/fails/research... 😊
I don't know where I'm going at all! But it's going to be fun to see how to have something nice with that idea together! Ready? πŸ”₯
Let's start with a square of dots... Yes that's ugly 🀣
Should the position or color be random? I've now idea... Let's code the first local modifier and see what's happening :) ImageImageImageImage
And, as always, I get unexpected results 🀣
I wanted to implement basic attraction at the center... There is still a bug! πŸͺ³ ImageImageImageImage
Ho, I had a bug with attraction, force was to strong at proximity of the modifier. I've to find a way to manage that!
Here an exemple with 5 very simple repulsive modifiers! That starts to be interesting πŸ”₯ ImageImageImageImage
Same exemple (5 modifiers) but force direction depends of a modulo of the angle between dot and modifier ImageImageImageImage
Now force depends of cos(dist/a) and dist πŸ”₯ ImageImageImageImage
Same exemple but with colors and more extreme values.
What do you think I should try now? 😊 ImageImageImage
Still same modifiers positions, but new rule...
What's your favorite result for now? ImageImageImageImage
Other rule πŸ”₯
Too symetric? too Kaleidoscope-like? ImageImageImageImage
Same idea, but tracing lines between each dot and its original position. (idea from @nudoru πŸ™)
I like this idea, because dots version was probably too similar to Murmurations series. What do you think about ? 😊 ImageImageImage
The longer the line, the thicker it is.
I can display more lines using that tips. Moreover, it's easier to know where watch.
Do you think I should continue to play with that idea?

(360k lines on the last one!) ImageImageImageImage
Try color again: Color depends of line length (Peafowl style right? πŸ˜€)
Note sure of that idea. A lot of color combinaisons do not work well... ImageImage
I removed too long lines and make force depend of dist^0.6 now.
It starts to look to a symetric flowfield in furπŸ”₯ ImageImageImageImage
Trying again some rules I tested before. I start to like that πŸš€
Dot position is random and helps a lot to have a very organic aspect. ImageImageImageImage
The same with color depending of the orientation (heading) of the line.
It doesn't work that bad with other rules (2 last pictures). Maybe a good way to apply color? ImageImageImageImage
Trying to add random on local disrupter positions except the centered one (each test has more random than previous)
(idea from @0xm4tt1a πŸ™) ImageImageImageImage
The same idea can be applied to other rules too
It's a good thing to break symetry ImageImageImageImage
The more dots are far from center, the more their positions is random Image
Trying with more lines, 2-3 colors, and small white dots at the end of the lines.
An other try with margin ImageImage
Same options but other modifier rules ImageImageImageImage
new rule ImageImageImageImage
Image
same but colors depend of position. Interesting? ImageImageImageImage
Image
Image
Try with only one modifier at the center ImageImageImageImage
Perlin Noise is working well too :) ImageImageImage
Other try Image
Pivot: fur with blood 🩸🩸🩸

It's time to have a break! 🀣 ImageImageImageImage
Now I've a little bug... point() weight does not seem to be linear... We can clearly see some steps
I'm using the same weight on lines and it looks OK and still visible when I display both ImageImageImage
Ok, I've avoid one step using ellipse() instead.
But rect() seems to be better, so I'll rect()! (already used it for drawing dots of murmurations)

And now, it looks perfect! πŸŽ‰ ImageImageImage
Unexpected result time!!! 🀣 Image
And an other one!
I have to manage the points too close to the modifiers when I apply a repulsion rule Image
Here we go! bug fixed!
Let me show you some geometric fur! πŸ”₯πŸ”₯πŸ”₯ ImageImageImageImage
I'll have to find the good number of points and the line weight
number of points per side in the following exemples: 700, 400, 200 (I tried to adjust weight to look quite the same).
What direction should I take? ImageImageImage
I'm more happy with the texture.
I'm going to explore
- colors (different rules to set them, bicolor palette...)
- modifiers positions and rules (currently, I set position manually and all modifiers have the same rules and same params, it could be fun to mix some rules)
(1/2)
- point distributions (currently, points are randomly set in a square with margin, but I could not to do a regular distribution, or also do other shapes...)
- modifier shape (for now, they are points, but I could make them be circles, lines, polygons...)
(2/2)
Some new rules:
-random
- cos(x+y)
- Perlin noise
- cos (angle + dist)

And now, I refactored the code so it'll be easy to write a LOOOT more :) ImageImageImageImage
Still playing with random, because it can look great.
Good direction? πŸ€” ImageImageImageImage
Trying modulos

(first outputs are made with less points to speed up rendering) ImageImageImageImage
modulos on angle (heading) ImageImage
New funny unexpected result ! (and the expected one) ImageImage
Playing with some new rules ImageImageImageImage
Tips: Never forget to test extreme values πŸ”₯πŸ”₯πŸ”₯ ImageImageImageImage
What to you want me to work on now?
Same palettes, but using less colors and doing gradients. (idea from @0xm4tt1a)
Do you like that? ImageImageImageImage
B&W with and without gradient πŸ”₯
I think it's better without since, line weight is already doing a gradient effect :)

I also tried replacing white with other colors too (2 last). It looks maybe too simple right? Gradient versions are better than these I think ImageImageImageImage
What's your favorite option for colors?
Trying some other palettesπŸ€”πŸ€”πŸ€”
Good idea? ImageImageImageImage
New tests πŸ”₯πŸ”₯πŸ”₯
Will it be my first project with a different palette? Let me know!!
Which palettes do you prefer? ImageImageImageImage
What do you think of that version? (black bg idea is from @0xm4tt1a πŸ™) Image
Ok, I hesitated to integrate these types of variations but you're a lot to love them, so I keep them and I'll make them quite common :)
GM! ImageImageImageImage
GM! I continue to work on the project. After trying lots of palettes on friday and start to select some, today, I'm going to try layouts : triptic, circles... and any other interesting we'll have.
As always, feedbacks are always welcome.

First test ImageImageImage
To do that, I had to reimplement how I set the position of each dots. For now, they was randomly set to a position in the image (except margin). Now, they are on a grid and I add some random on the position.
Here are some examples with none, a few, more... random on position. ImageImageImageImage
The more divisions there are, the smaller the margins should be...
Do you like divisions? Should I keep them? I like them 😊 Image
Is that still great or too much ?
I think I like it. I like to see squares deformed with the rules :) Image
Others tests (with the same modifiers). Which one do you like?
I think I want to keep only 2 and 4 ImageImageImageImage
I love 2 and 3. I think 4 works too. Not sure about 1 πŸ€”
What do you think about ? ImageImageImageImage
Test with circle layout. ⚫️
I think it's working pretty well too, right? πŸ”₯ ImageImageImageImage
Tested triangle but it doesn't work because it doesn't fill space enough. Square and circle are probably enough for now:)
Let's work on modifiers positions, it'll change design a lot! Image
Trying an idea of @GenerativePen
Is this look great? 😊 Which one are your favorites? ImageImageImageImage
Other example.
Not sure when they are to much divisions, but basics look great for me :) OK to keep that? ImageImageImageImage
now testing some modifiers layout, always with same rule. I added red points at center to see them easily.
First at all Random !! I like it! ImageImageImageImage
It work well even with very few modifiers.
Implemented and validated βœ… I'll keep it! ImageImageImageImage
2sd test: grids

implemented and Validated βœ… ImageImageImageImage
3rd test: 'interval' grid

Implemented and Validated βœ… ImageImageImageImage
4st test: grid + random
0%, 5%, 10%

I love that! βœ… ImageImageImage
Some examples without debug mode with random values.
I thing we did a big step for entropy today. Thank you for your help 😍 ImageImageImageImage

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More from @camillerouxart

Nov 6, 2021
Let's play a game ! Choose the piece (and its price) I'll drop in 3 hours.
Pieces are in the threadπŸ‘‡πŸ‘‡

#NFT #nftcollectors #nftcollector #nftart #nftartist #hicetnunc #cryptoart #nftarts #NFTdrops #nftdrop #NFTCommmunity
Piece 1️⃣
Piece 2️⃣
Read 6 tweets
Nov 5, 2021
πŸ“ˆ 15 ways to make more sales on #hicetnunc, by making your OBJKTs more visible! πŸ“ˆ

Here a list of tips for HEN artists, to be seen by more collectors #thread πŸ‘‡πŸ‘‡πŸ‘‡

#NFT #nftcollectors #nftcollector #nftart #nftartist #hicetnunc #cryptoart #NFTdrops #nftdrop #NFTCommmunity
Metadata
πŸ“Œ Add relevant tags (ex: hic.af/objkt/499703)
πŸ“Œ Add keywords in title if you want too
πŸ“Œ The description seems not to be indexed, do not spend too much time on it
πŸ“Œ Target current events if you can, like #hen500k (hic.af/tags/hen500k) tags: geometric abstract geometry cryptoart color mathematic
Drop
πŸ“Œ Drop during the peak sales period (14-17 GMT)
πŸ“Œ Do not drop too often
πŸ“Œ Try to sold out frequently (if you don't, lower the price or # editions, and burn the old unsold editions)
Read 6 tweets
Nov 4, 2021
πŸ”₯ New drop on HEN πŸ”₯
@hicetnunc2000

Geometry (my first interactive objkt 😎)
➑️ hicetnunc.xyz/objkt/507066

πŸ“Œ 5 ed.
πŸ“Œ 2.5+ tez
πŸ“Œ Interactive (HTML)

πŸ™ Thank you!

#NFT #nftcollectors #nftcollector #nftart #nftartist #hicetnunc #cryptoart #NFTdrops #nftdrop #NFTCommmunity
3 editions sold already! (2@2.5tez, 1@4)
Thank @historicalive and thenftman πŸ™

Next price 10tez
Each time you click/refresh, a lot of params are set with random values.
It's the reason why it's always different :)

Try it: hicetnunc.xyz/objkt/507066
Read 6 tweets
Nov 3, 2021
Hi, I'm Camille πŸ‘‹
I'm a coder, not an artist (yet 🀣). I minted for the first time 2 weeks ago on @hicetnunc2000.
I earned 363ꜩ in 14 days when I was not expecting to make any sales πŸŽ‰

Here is a small thread to see what we can learn from this experience πŸ‘‡

#NFTCommunity #NFTs Image
My best sellers are:
- Animated Rays 03 - tot art: 40.07tz - tot col: 11.26tz
- Animated Rays 04 - tot art: 32.62tz - tot col: 7.82tz
- Animated Rays 05 - tot art: 26.62tz - tot col: 7.01tz
- Animated Rays 06 - tot art: 23.49tz - tot col: 9.06tz ImageImageImageImage
First of all, here are some stats:
πŸ“Œ 32 Objkts dropped
πŸ“Œ Raw income : 374.6 ꜩ
πŸ“Œ Average income per Objkt: 11.7 ꜩ
πŸ“Œ 2sd market: 105.76 ꜩ
πŸ“Œ 175 collectors (81 owning at least 2 distinct NFTs)
πŸ“Œ 603 editions collected
πŸ“Œ Best sale: 9.33 ꜩ

(source: nftbiker.xyz/artist?wallet=…) Image
Read 9 tweets

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