Tommy Norberg Profile picture
Feb 20 10 tweets 4 min read
A continuation on my Gestalt research & how it can help World Building. Rearranging objects to create different feelings.
Building Worlds is a team effort as always! ❤️
But this mainly focused on #leveldesign & #gameart

1st up is designing for speed!
This is a thread 🧵1/9
This thread focus on the Gestalt principle of "Prägnanz" or "Good Gestalt". Meaning that individual object should be arranged so that they together become ordered and create meaning.

Here we arrange objects to try to create the emotion of Caution!
🧵2/9
And now we rearrange the objects to try to spark curiosity!

🧵3/9
"Gameplay Appetizers", A favorite word of mine.. 😍
Tiny "Beats" that's the bread n butter of your game

In a shooter there's sometimes an easy kill just to break the flow of hard encounters, in design these are sometimes called "Snack Kill".. Horrible horrible name.. 😬
🧵4/9
Objects are rearranged and we now have "good" gestalt of presenting multiple paths with zero foreshadow.

🧵5/9
Rearranging the objects some more to make it into a puzzle area.

🧵6/9
🧵7/9
In many cases we would want to have multiple secondary paths.

If we have more than 2 then it is a good idea to make 1 of them stick out a bit more and be promoted as the MAIN path
🧵8/9
We are at the end of the thread for now.. :)

For newcomers.. I'm writing a book about these things and many many more #leveldesign techniques.
Feels free to sign up to get notified when I launch the campaign
🧵9/9

kickstarter.com/projects/build…
... and for long time followers..

Yes I'm still working on the book 😅😅
Thank u for being patient! I love u all! ❤️

🧵10/9 ... I broke the thread count.. 😬

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More from @the_Norberg

Jun 19, 2021
Hello #gamedev!
I had a Q a few days ago, now I'm making a poll out of it! What would you PREFER to call this feature??

Before you vote, consider viewing the thread first🧵
Try to free your mind.. 😅
It is this feature that we are researching 🙂😘
Option 1
Read 9 tweets
May 8, 2021
A thread 🧵
Avoiding bad tangents in composition.
Important for #gameart and our Environment Artists.

But also important for us #leveldesign:ers to understand and to avoid!
1/7 Image
2/7
Obviously really hard (impossible!) to avoid tangents in all situations. But sometimes we know exactly where the player stands! Image
3/7
Tangents is an unfortunate wording.. 🙁
Often confused with the math counterpart... Image
Read 8 tweets
Mar 23, 2021
Player Paths! there is a lot of them 😍
This is a thread about #leveldesign primarily, but also #gameart and some #gamedev fundamentals i guess..

1/9 😘
2/9
yes yes, I have been tweeting about paths before
But this is another deep-dive of sorts..

And I have revisioned it since last time. So that old one is obsolete 😅
3/9
Composition.. as much #gameart as it is #leveldesign
Read 9 tweets
Feb 10, 2021
#leveldesign tip of the day! STAIRS 🪜
A Long Thread about stairs! Wohoooooo!

1/12
2/12
Yes I have tweeted about stairs a few months ago, but this is more of a deep dive 😅

And I love stairs...! 😍
3/12
Read 13 tweets
Jul 13, 2020
#gamedev tip of the day! 🤓
PROBLEMS!! 😱
This one is slightly different from my other once. But important nevertheless!
A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!)
Thread 1/17
2/17
3/17
Oh, forgot to state in the top tweet.. there is of cause #leveldesign insights in these as well! 😊❤️
Read 18 tweets
Jun 15, 2020
#leveldesign tip of the day!! 🤪😅
BAIT AND SWITCH PART 2!!!
An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4

(7 walkthrough screens in thread)
1/7
Arriving to the scene by sliding down a one-way
2/7
leveldesigner chanting:
"Don't look left! Don't look left!"
Read 8 tweets

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