At first, I generated a set of 38 "random" spellbooks, which I used to train a finetune model of Stable Diffusion (Dreambooth). It took 1 hr.
I then explored a set of possibilities with simple prompts and or limited modifiers (intricate, detailed, beautiful, 3D render...)
One word can make a difference!
In the example below, I added "realistic" (on the right). The cover is less intricate, more simplistic, and primarily leather.
Find and save your favorite modifiers (massive databases are being shared, by the way).
If you're #modding a game and need to fit into the initial art, try typing the game's name. In the example below, I added "illustration dungeons and dragons"
The style usually changes accordingly ("simpler", in that case)
You can even test a combination of two or more games :)
When I like a specific item, I don't hesitate to generate a bunch of close variants (16 variants in 30 secs).
Some variants (left) can look better than the original item (right)
Now instead of random variants, you can easily change the main color, by adding it in the prompt
Such as "purple" or "green" below
Or "blue and orange", "pink and black", etc...
Aside from colors, I often try adding details and ornaments to the item(s).
These are spell books with "a volcano", "an island", "a skull", and "an eye" on the cover. All done in seconds
Think about the time needed to draw each concept manually...
One direction I took when exploring this collection was to specifically play on the materials.
For example, "grimoire, precious metals and gemstone, stylized, natural, game icon, digital illustration, hdr"
One of these "precious metals and gemstone" variants was cool, so I generated 64 variants
... but I could do 400 variants too!
This tool is fantastic for games that need a lot of unique content (such as web3 games, where users value unique/rare assets)
If gemstones aren't the right fit, it's easy to change the materials by changing the prompt.
Let's do "grimoire, gold, silver, bronze, wood, stylized, natural, game icon, digital illustration"
The gemstones are gone, replaced by gold ornaments.
Another way to test variations is to leverage #img2img with random images or sketches on the web (or self-drawn). Below are examples of the SAME prompt (precious metals and gemstone) but different #img2img input.
And (as I had quite a few questions over the past few weeks) >> we're going to make this available to anyone that wants to build great content for games (game artists, game developers, studios, indie devs, art directors, etc)
100% online, no technical skills required
Stay tuned
PS: if you like it or want to support us, feel free to RT, we would really appreciate it!
And let us know what we should be sharing next :)
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I designed the most incredible pack of potions with #AI (and nothing but AI - #StableDiffusion)
Mega-thread 🧵
Follow the exploration below, esp. if you're in the #gaming industry (Game dev, Game Artist, Creative Director, etc.) Content production is about to be transformed 🤯
The gaming industry always needs a lot of new content. 40% of their budget is in the art assets.
Take potions, a ubiquitous prop in RPG games.
Below are some of the “most popular” potion packs available on the Unity asset store (similar sets are on the Unreal marketplace).
And these are some of the potions found on Artstation.
They look much more elaborate, and some designs are highly creative. However, there are only 740 results for the “potion” query, which seems limited.
Okay, I believe this is the most INSANE set of assets I've designed so far with #StableDiffusion. Just ready for an excellent #RPG! Who wants some potions?
Take a look at the first selection below... the complete thread + how-to are coming in about 2-3 hours
The model was trained on just 11 pictures (!), with only 1500 training steps, which tuned out to be quick (20 min).
As before, the first step is to "explore“ the model with a few generic prompts. The goal is to find the modifiers that will keep a consistent style going forward.
Once the "stable modifiers" are found, it's time to select some of the best output and remove the background when needed.
"A dwarf, detailed, trending on Artstation, Clash of Clans"👇
As soon as the model was trained, the first step was randomly generating a large set of images w. a simple prompt ("golem, detailed, realistic, 3D rendering")
Each golem can be extracted by removing the images' backgrounds (reco: @photoroom_app).
Some of the designs are amazing. However, the golems all look very similar to each other. Let's separate them into categories.