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Also, I pretty much spent my whole day playing "OpenXcom:UFO Defence"; a really lucky run by getting "HW-Decoder" on third week!
I knew keeping those interceptors patroling Australia would pay-off really well, aside for that Melbourne incident..:
But yeah, aliens were super active on the first month, and I happened to spot one UFO landed; got the Navigator there
Masterful strategy to secure the landing area: Smoke-Grenades everywhere!:
And why the aliens won't learn counter this strategy? They never get to report of it; it's 1999-afterall:
Why are we always, every-single-time landing on shrubbery?!
Man, these abductors are getting really busy!
Future-note-to-self: Until I get the Avenger, I can only hijiack two; shoot-down the 3rd next time:
Alright, rookie-Aussie-team, let's those researchers-Oh Noes! They got smarter!!!
I ended up save-scumming for ~10-times; got all 4 of them via Reaction-Shots in the end.
Nope! Nope!! Nope!!!
Get out, like now!!!
As of of writing this, I've now succefully chased-off-Earth 2 of these ships; really hoping to get Avengers before their next attempt.
...I think I broke the 1st Alien War Brain...Allow me to explain: See, they are going to set-up a base in Australasia
And here's my X-com-activity, especially on Australasia (the spike one is the "Total, for reference-point):
A reminder: I captured the Navigator at Australasia.
News: I captured a Battleship Abductor less than week ago!
Brain, the Australasia is very bad investement to you! Wouldn't you want to reconsider?!..No?..Okay...
I'm trying to play as "pro-active" as possible, so I'll try to capture all the ships when they land (Terror-ships shot-down, of course).
Welly Australia is obvious; USA is always paranoid / something else related to UFOs; what the heck France?!
I mean, pretty much almost all the activity of mine during May was exclusively around Australia:
Oh, I think got it!
The most of the missions were conducted on that "Secretly We're still the French"-area:
Or to semi-quote Adam Hills: I was pretty much saving the Fozzies there: Fozzie-Dollars everywhere now!!!
Tune in next time to see how well PaveCom is able to foil plans of the aliens to devaluate Fozzie-Dollars:
In order to do so, they plan to smuggle and set-up forgery-printers into dollars for reals!!!
*dun dun duuun!*
@PaveMentman Alright here comes the convoy, we're gonna catch them-wait what: Where did that base already come from?!
*slight peek into future*
Sneaky aliens building bases right under my watch while I was raiding their supplies...
Well, no wonder this base went "under my radar": These are all the possible reporters...
Oh, it was a "mobile-base" (according to the amount of navigation-panels):
Oh how covient for us to park right next to their ship!
Okay, found a moment to update this "dia /flash-card-series" of @OpenXcom run I am on; just need to re-construct my thoughts again...
We were left off during the the Battleship-hijacking-mission, which we performed with ideal tactics again:
After this mission I was able to hire the "dreadnaught"-hover-tanks: I currently have 5 in total; 2 being non-organic
And since Snakemen failed at their money-launfry-scheme, the Muton decided to try simply steal all my Fozzie-dollars!
And Fozzie-dollars weren't enough for Muton; they really want that sweet American-Dollars too! And Euros later on...
Soon after building those hovertanks, I decided to upgrade my armour(y) too:
Eventually my outfitting requirements were updated to include two types of gun; mainly due Sectoids.
We were ready to face danger with even higher confidence!
Adapting ever further tactics were integrated into our minds quite naturally:
This was our next to greater survival capabilities!
(( Heh, this was the screenshot #112 ))
Oh, and about the South Africa: This much of damage had been done down there due my negligence...
More Muton Infiltration-ships pouring to the Australia: At this point I decided to become merciless:
It's a surprise this particular ship survived the crash-landing: Need to clean up this mess though...
More formation-screenshots (yes, there will some more in future too):
Due to a mess-up in which I build a Workshop instead of a Store, my world-wide-coverage was postponed by a month:
It's simply beautiful, alongside of course less of hassle of needing to have my eyes glued on graphs and Interceptors
Another image of the Tellus-covering-network-message-decoding-system-setup; *spoilers* won't be as easy in the sequel
I like the coverage-borders form a "clover" similar to this road-sign:
commons.wikimedia.org/wiki/File:Muu_…
Busy air-lines after fending off yet another infiltration-ship:
Oh, only now I noticed that the Avenger forms "landing-patterns"; nice little detail.
Clever parking there, Floaters; too bad I nowadays have hover-equipments!
Well, this is a bit troublesome area, especially when I am trying to not destroy all the buildings...
And now I've caught up my @OpenXcom progress so far here on Twitter.
Next I'd need to capture an alien-Commander to beat the game, but they keep sending only Muton in Battleships...
Oh and there indeed was that single time Sectoids decided to be smart after long-time absence; it didn't work at all.
Okay, there will be hiatus in general with PC-games due a dare I made; wasn't lucky enough to finish Xcom in time.
It's worth it though: No, I don't the ultior motives of the gambling acquaintace of mine to pay my pad-rent to complete such a trivial task.
To ensure the capture of the commander of the ship, I made sure to not carry any lethal-weapons; "puffs" happened.
One of them tried to be really clever by chugging greades on their fallen comrades; too bad he got the wrong body.
Several days passed, and then it was time for Cydonia or Bust!
The battle on the surface of Mars was tought; fortunately I brought my own light sources and kept the formations.
Once we got to the basement-level, it was time to unleash the fury of these men:
Naturally, there was a lot of collateral damage, not that we were going to take sovernies to home anyways.
Some extreme-daredevil "knock-knocking" right here.
Well, no my fault "brain" decided to setup a blockade...
And...that's about it!
First game of the series beaten; time to move to second-one one day with @OpenXcom too!
So before jumping to "Terror From Deep" with OpenXcom, I had decided to give "Xenonauts" finally a try; I've had this game since @Desura
So my thoughts of Xenonauts (Community Edition) after 3-months + 15-battles:
It is a true modern Xcom-game with smart streamlining.
One of the funniest highlights so far in Xenonauts:
steamcommunity.com/sharedfiles/fi…
313-sighted UFOs and 131-ground-combats later I've now beaten "Xenonauts": It suffered the same "waiting-game" as OpenXcom; still good game.
Around 1,5-years later, I finally begin the "Terror From The Deep"-run:
Also mentioning just in case: This is the Nightly-build of the OpenXcom:
So, I got sidetracked:
I have no played through the 2012-iteration of "Xcom Enemy Unknown / Within".
In addition to previous things I've said, I can freely say it simply got worse the further I got into the game...
Back to the "Terror From The Deep"-run!
So traditionally I setup my first base near Finland.
This time right into the "Throat / Cucumber of the Sea", which you non-Finns are familiar under name "Kvarken"
en.wikipedia.org/wiki/Kvarken
en.wiktionary.org/wiki/kurkku
First alien sightings are right above Iceland;
how fitting considering that "chronologically"-speaking I had at this point beaten "Xenonauts"
"Traditionally" the aliens once again start their "cloak & dagger"-operations around Australia.
Reliance on the charts was the upmost importance since there was no military-forces (like in Xenonauts) to do the scouting or shoot-downs for me outside radar-view:
Traditions die hard:
Everything around landing-ship "smoked" as usual.
The loot right after first "raid" was a decent start:
Also I really do like the additions on the newest (nightly) edition of OpenXcom:
Seeing what your characters gets trained is really, alongside more details of their career-history:
Anyways, as the "traditions" goes, it was time to once again start expanding to the Australia.
After a half-a-month, the aliens decided come greet their neighbours;
how very kind of them.
And, oh, they even allowed us to park right next-to-their-front-door;
now these are some very hospitable aliens, I must say.
Look, even our crew was getting "heated":
Well, instead of submitting a proper feedback-complaint about their vacation, they simply launched a terror-campaign over Bangkok;
tut-tut...
Nevertheless, I collected their misplaced complaint-forms, although I also had to bring many of them into the custody for over-littering the garbage-disposal-harbour-centre they were rallying at:
At this point, my laboratory-bill / cork-board was simply over-crowed by the research-projects::
And this is all up-to-this-point when I started very early morning 6th of May 2018 up to end of January 2040 after which I didn't play until today.
So off to continue my TFTD-run by raiding this landed-sub(marine).
Oof, ouch!
While the recovery itself went quite well, this man needs 1,5-months of rest.
Time for some end of January / first month statistics:
Hmm, how very odd of you USA; according to graphs I did most of my things in your zone though
(could be a bug though)...
Ah, good-old smoke / dye-grenade-exit; too bad it is still suffocating...
(port-terror-attack #2 at Dakar)
Oh, so there is a "auto-resolve" on BattleScape-missions too:
On this run I decided to get the "stun-launcher" researched as early as possibly in order to rack-up more points via captures, since the aliens are far more aggressive with their attacks in this game.
Seemingly they had have enough of my meddlings and decided to send their agents to visit my home;
I didn't even have a time to send a welcoming committee.
I kindly tried to tell them this was not the most appropriate moment for a visit;
they refused to leave.
In the end decided to have a tea-party;
afterall they were nice enough to bring some presents.
End of March and Asian Coalition has decided withdrawn from the project.
They were simply far too good at hiding the alien-activity...
Just like me this game also doesn't "celebrate" April Fool's Day.
What I first thought to be a "calcinite" turned out to be a "lobsterman".
This is where my very early investment on freeze / stun-bomb-launcher really paid off.
Having gotten more into this game than ever the pixel-art on environments is beautiful:
I really like how much effort they did put on the "fluidness" of fluids
(still-images really don't do the justice).
And I like the effort put into showing different amount of illumination.
Funny how sometimes your hunts are simply super ridiculous without any "casulties".
Like this one in which half of my squad got a slight hypothermia.
I am starting to have a feeling that these aliens did watch my previous playthrough of "UFO 1" and are now implementing similar tactic of trying to camp above the doorway of my landingship.
Party at the Mediterranean!
Two "Heavy Cruisers" having landed right next to each other and one downed slightly before hand.
And yes, I was able to capture all three of them.
A filler image from the well-attended Mediterranean party.
At this point I was also trying to get rid of all the surplus Aqua Plastic by giving at least a little bit of armour to my troops.
End of April.
More terrorism around USA; seems like they have chosen the target to make a crack into my funding.
Also, flying brains inside saucers!
( "Bio-Drone" )
This is the point I really needed to boost unlocking the sonic-weapons.
Well my performance for April 2040 seemingly was really good which gave me almost a one million dollar boost to my funding; extra money is always good since I was in hurry to expand my radar and interceptor coverage;
it's unfortunate money couldn't boost building times.
Also sonic-weapons were unlocked just before the next crashed-sub-recovery;
a great moment to test these baddies.
So this "Hunter"-type flying-sub really made me miss the convenient mechanics from "Xenonauts". Primarily because the small-corridors are artificially difficult on this game.
Super small entrance combined with even spacious quarters -> it's okay to "save-scum"
Primarily I am referencing to "over the cover" and "behind the corner" shooting possibilities.
Also there is no "mutual surprise" with doors,
I.E. operating doors and lifts / elevators can trigger reaction / overwatch-shot.
In "Xenonauts" that is.
On May the aliens indeed had decided cut off USA from me.
Luckily enough they decided touchdown and I made in time to catch them not to go any further to USA.
This is where I jump back from the "sidetrack" to modern day:
The current version of OpenXcom is 2019 January 30th 0421.
One new majour feature I noticed is the "line of sight block"-indicator which flashes the objects that are blocking the shots on line-of-sight.
Hmm, seems like the aliens decided to take down some civilians...
...Oh goodie, flying zombie brains!
( "Tentaculat" )
*spams freezing-bombs*
Compared to "Hunter", "Dreadnought"-type was far more easier to infiltrate due the long corridors.
I really do like all the small detailed prop-placements.
A Terror-mission later at San Francisco, I got my hands on the Magnetic Ion Armour which mean I can finally start unlocking better flying-submarines.
Also a new Aqua Plastics plus Zrbite-sink.
There will continuation to my "Terror From The Deep"-run soon'ish.
But in addition I am wanting to to do rest of the run on live.
I'd still post screenshots with flavour-text in journal-style like so far I've done.
But I'd say video showing me save-scumming adds some flavour.
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