"I KEEP HITTING MY FACE AND MY COMPLEXION IS NOT IMPROVING!!! 1 Star! -10/10!"
But I might poke fun if it's hilarious. :)
Let me make this guy's argument for him . The oddest note in this is the idea that the GM must be actively malicious. I think he really believes that, and I think it is the *heart* of the disconnect he feels.
This is all predicated on the simple idea that BAD THINGS THAT HAPPEN TO CHARACTERS ARE UNWELCOME AND ANTAGONISTIC.
If the reward is a proxy for victory, then drama is a dirty word.
But if the expectation is that *play* is the most fun thing, then it might make sense that the reward for play is *more play*. And that's Fate's goal.
Once you *get* that your fun might be coming from somewhere else, that helps you look at games, even games you won't like, with a better understanding of why someone else might.
So, despite my laughing, thank you to that enthusiastic reviewer, who was willing to lay out his thoughts. I think you missed something, but you did so well enough as to make it a teachable moment!
There are MANY different things to find your fun from in RPGs, and it is a trap to expect that anyone finds their fun in only *one* of them.
We all like a range of these things, and different games offer distributions, and finding a match is approximate.