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Joe Beda @jbeda
, 8 tweets, 3 min read Read on Twitter
This coming week is a bit of a stay-cation as I hang out at home with the boy (9yo). I'm going to try not to get too sucked into work (but it is unavoidable). He wants to build a game in C++ together. We've decided to use SDL2 as the graphics library.
I'm watching some tutorials on building a basic game engine. All I can say is that C++ has changed quite a bit from when I last used it seriously. That includes my time at Microsoft and Google (building GCE).
Some of the new stuff looks really nice but there is a lot of it! And it isn't clear if I should target C++11 or C++14 or C++17. He insists on using mingw (I have no idea why) while I'm going with Visual Studio. We might want to use Xcode at some point too.
It is going to be an interesting week. I'm kind of convinced he this is all a long troll.

(Also, I'm ready for Go++. Hope something is announced at Gophercon this week. /cc @mattklein123 @davecheney)
Just watched this video from @supahvee1234 (thanks!) on creating a high performance entity system in modern C++. This is crazy complicated but also super cool. Probably too advanced for the boy.
Theo insists on writing all access to C++ member variables with a 'this->'. I try to object with "this isn't python!" but it is his world. I just live in it.
Craziest new C++ feature so far: User Defined Literals. Check this out: en.cppreference.com/w/cpp/language…. It is used to do some serious magic in this JSON library: github.com/nlohmann/json#…
The other thing I've learned: apparently the C++ world has given up on package management and now many libraries are distributed as "header only". Craaazy.
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