The potential is still the same but there are barriers..
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Materiality of VR- VR is by definition virtual but is material: headsets= neck pain, cables = tangled up etc.
VR doesn’t replicate your body. Note- See EXISTENZ (1999)
Headsets cut you off from the world- your in VR or not
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Interfaces- currently reflect those from gaming
VR needs to develop its own interface in fear that it might alienate non gamers
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The Language of VR- no current discourse, constantly comparing it to something else
Requires a new shared language to articulate the educational benefits to students
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Cybersickness- women are more susceptible than men
Women have wider field of view so headsets are designed for men
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Cost- Mucho £££, cheaper platforms (Google cardboard) still require expensive smartphones and limit experience
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Still not quite there but so much potential
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