Quick disclosure: Giddily but guardedly backed the game. Bard's Tale fanboy since before I played 1st.
I used the reboot to find out that there's a limit to how many tweets I can save like this SO WHERE IS YOUR GOD NOW, TWITTER?
Now for the gushing and I'm still trying to find the stairs down to the Adventurer's Guild:
Actually, let me do this: No spoilers here. Just review. I almost wrote what I thought about something right before entering the Guild and I won't.
Mood: Uncertain.
(Stop me before I adj-dash again)
A word to anyone expecting "Your foes are endless, their tales unknown": This is not that combat system. Combat is limited to what can fit on a 4x4 grid, half for good guys and baddies, and combat isn't turn-based the way it was before.
In a word, the combat system is a bit more realistic than the days of yore, but trades off some of the spectacle of magic in the process.
Now, you can (1) see enemies up ahead (2) through a handy color-coding, tell if you're facing certain death and (3) engage or retreat before starting battle.
Battle is over, which leads us to saving.