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ohai! so today I start at apple. a little thread if you're interested...
some of you know me from microsoft and xbox, some from iLike and other PNW startups, or my posts at ilikecode.wordpress.com. still others of you from my work on VR and gaming at Valve.
a major thread of my career is an obsession with platform ecosystems and systems engineering.
platform ecosystems - a virtuous cycle of the platform improving, developers making software for the platform which in turn attracts more customers to the platform. i love working with developers because, hey, i'm a developer.
systems engineering - where you tune and improve the hardware, software, and services for developers. i love helping teams across disciplines understand complex end-to-end requirements through concrete examples.
I was always fascinated with how hard games push software and hardware platforms in UI/UX, memory, storage, and network requirements, real-time rendering, low-latency input, audio quality, and multimedia generally.
games and AR/VR push systems really, really hard. so making games & AR/VR content work well makes platforms better for all types of software. often games spin off new UX concepts, or the game hardware supply chain (like GPUs) ends up powering completely new solutions like AI/ML.
i'm looking forward to continuing to work on my obsessions by focusing on all applications of graphics, and working with any of you using graphics on Apple platforms :) /END
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