What #Metaverse builders can learn from Fortnite, a🧵 for those who want to take a self-tour.

(Recommended reading for #AR / #VR industry folk who are unfamiliar with the details)
1. Login system. Epic Games allows seamless logins from a series of platforms in order to play Fortnite. They’re all linked to a single backend account so you have full cross-play available, making it easily accessible to play w friends on just about any system setup.
2. Accessibility. Being cross-platform, Fortnite controls are set up differently for each system, for example kb / mouse vs gamepad vs touchscreen phone etc.
3. Fair play: As a result of the above, some players in battles can be seen as having an unfair advantage Bc the controls offer more precision. Thus cross-play can be turned off if you want a level playing field, or on to play w friends on any system. gamerevolution.com/guides/645606-…
4. Free to play. Fortnite is completely free to download, log in, and play with friends. No restrictions if you have a compatible system. (Not discussing Mac / iOS in this thread) This allows anyone to jump in at no cost, which is another form of accessibility & allows sampling.
5. Cosmetics system. Fortnite is free, but their revenue kicks in if you want to decorate your avatar with a specific “skin” or other accessories, which are hugely popular.
6. Item shop. Items for sale rotate daily, producing 2 important elements: reason to check-in daily, + ephemeral scarcity. You never know when items will be back so if you want something you have a 24h window or you might miss it.

Daily tracker: fnbr.co/shop
7. Battle Pass. This is offered every (roughly 3 month) season. This costs around $8 USD once, but there’s ways to make that back in vbucks (their in-game currency) & also is free with a Crew subscription. With each BP you can earn well over $100 of cosmetics value by playing.
8. Scarcity, again. Battle Pass cosmetics are only available that season. You need a BP & to level up for that season’s cosmetics (like Deadpool). Once a BP is gone / season ends, you’ll never have a chance to get these exclusives again, encouraging active play & bragging rights.
9. Ephemeral gameplay. Every Fortnite season has its own unique game map & themed gameplay elements, whether it’s superhero powers, primal weapons or alien technology. No 2 seasons play exactly alike, & once it’s over, it’s done & moved on.
10. Mythology. Fortnite has an ever-evolving storyline unfolding throughout each season. It makes it more than a typical sandbox game as some of the characters in each Battle Pass play roles in the saga, creating new IP and opening it up to cross-media.

theverge.com/22338403/fortn…
11. In-game events. Continuing on the ephemeral nature, I 1st started paying attention when the Monster vs Robot fight was shared on social. If you missed it, you YouTube it but the full interactive event will never happen again. Similar to the real world

sportingnews.com/us/other-sport…
12. Showcase events. Fortnite has hosted two “short film” events, a BTS music video premiere, & other prerecorded content in their in-game venue (Party Royale). This allows other media to be exposed to the captive Fortnite audience. epicgames.com/fortnite/en-US…
13. Live events. In Dec 2019 a Star Wars event was held in Fortnite as an extended piece of the TROS movie. Starships flew overhead & a JJ Abrams avatar addressed the crowd with a peek at the movie. forbes.com/sites/davidthi…
14. Concert events. Last year’s Travis Scott concert in Fortnite was attended by over 27 million players. Check out YouTube videos to see the use of 3D models & animations juxtaposed with Travis Scott avatars as a new way of concert production.

cnet.com/news/fortnite-…
15. Cross-over partnerships. Too much for one tweet, but Fortnite has collaborated with musicians, sci-fi, comic books, animation, tv shows, movies, sports heroes, esports personalities & TikTok stars for in-game skins, emote dances, & more.
16. World building. The collaborations are going beyond in-game to out-of-game where a Batman Fortnite crossover limited comic book series expanded the mythology & was constantly sold out day of release, & ofc also included codes for in-game cosmetics epicgames.com/fortnite/en-US…
17. Community. The above were all related to getting into Fortnite & experiencing an unfolding narrative spanning cross-media partnerships that touch upon just about every band on the spectrum of entertainment in a fully engaged audience, incl participation by Hollywood giants.
18. Emotes / expression. I admit I first thought of emotes as “silly”, then started noticing how much they were forms of speechless communication in-game, & came to understand this new “language”. “Have a seat” is popular in live events. & yes emotes also need to be purchased.
19. Esports. There’s a competitive Fortnite Championship Series every season that’s insane to watch, with multimillion $ prize pools & partnerships with Twitch.

epicgames.com/fortnite/compe…
20. Creative Tools. Fortnite has a Creative mode that allows all types of custom gameplay, & they showcase different creator maps constantly.

(Crowdsourced world-building is a key #metaverse concept.)

epicgames.com/fortnite/en-US…
21. Creator rewards. Creators are incentivized to build content for Fortnite either through building maps and / or creating content on social media, in both cases Fortnite players can enter an affiliate link so creators get a portion of purchases.

epicgames.com/affiliate/en-U…
22. Shared Activities. Playing Fortnite with friends (especially during quarantine) is basically having an activity (like golf) while catching up across continents, learning more about each other & just shooting the breeze.
23. Camaraderie. I’ve been in awe watching my kids figure out amazing strategy & coordination inside Fortnite when battling together. They’re problem solving at 60fps & teaching me & Andre a thing or two w their coaching as we play & bond over shared victories
24. Summary: There’s a lot Fortnite figured out & iterated on over the past few yrs, breaking barriers (cross-play btw Sony / Microsoft / Nintendo, look it up) & crossing over to mainstream entertainment. Pay close attention, & check out Ariana’s concert! epicgames.com/fortnite/en-US…

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More from @slukas

24 Apr
So finally: @Spatiate_app. This will be a big 🧵. One hallmark moment was @AndyLanning painting Groot when we were in London, then uploading it direct to @Sketchfab as seen in this sped-up scene filmed on an iPhone using #ARKit
Showing other people the power of multi-user cross-platform technology was always rewarding, and one moment was called back to in today’s @joinClubhouse talk w/@AndreElijah by @FutureMeme4 (who created OpenVerse). People just “got it.” Every time.
What is Spatiate? @continuumtoon explains it pretty well, this is from @mitrealityhack in 2019
Read 29 tweets
24 Apr
I finally want to talk more about #LeapSquad, with one of the greatest experiences we had making a multiplayer sandbox party (prior to joining @magicleap) - of course featuring the originals @ali_heston @andres @tramirez89 @JJCastilloVR
One of the biggest benefits of developing #XR multiplayer is being able to use the computer as a first-class client to track all the @unity3d logic w/o needing emulators or remote rendering. Here we're doing early testing & solving things (can you tell how much fun we're having)
We also used a 6th desktop client to monitor while filming scenes for the main video linked above. See if you can match some of these to the final product. Clearly directed by @JJCastilloVR, and special thanks to @jasteinerman for lending Ali his headset for this
Read 4 tweets
23 Apr
Today marks the end of a very important chapter in my career as I’ve completed my tour of duty at Magic Leap. I'm proud to have been a part of its story and it a part of mine, with all the work that was accomplished & the friendships that were made here.
There were so many highlights: from LeapCon, to the bootcamps, to the conferences and our work with Japan. I'll cherish the bonds we forged with so many colleagues & the amazing community who all care so much about advancing this #AR #VR space together.
I want to thank the dev community for all of their passionate support for the Magic Leap One device, powering the heart & soul of a number of apps and prototypes. I could never imagine that the fun organic hashtags of #LeapSquad and #LeapNation would grow into what they became.
Read 6 tweets
13 Mar 20
So yesterday I was at Costco and saw this sign behind the counter. Scarcity is coming, and in some cases is already here. A thread on being prepared for what’s coming 1/
I was at Target around 10am (2 hours after opening) and Toilet Paper *was* stocked that morning, then I watched or participated as the last set of rolls disappeared. (It wasn’t quite a Fun Run.) 2/
Cleaning supplies were very much getting wiped out. The only wipes left did not have alcohol, and even those disappeared minutes after taking this. 3/
Read 16 tweets
12 Dec 18
This reminds me of when I was at @QualcommVenture and the @HoloLens came out in 2016. @sdesh & I conducted our own deep tech investigation on why the FOV of #AR wasn’t full-field, & came away with massive respect for what was accomplished by the @Microsoft team.

So ok thread 1/
We realized that the way #VR gets to full-frame FOV was by warping the lenses between your eyes and the display, “blowing up” the screen by wrapping it around your eyes. You can’t do that with #AR bc then you’d warp the actual world, making it unviewable

2/
So the commonly discussed “dream” of a single headset where you just “drop a black screen behind AR and you get VR” is very far away because the requirements of the two are not as similar as one would expect.

3/
Read 11 tweets
25 Nov 18
Great conversation last night about what is a feature vs what is the hook when it comes to “what makes a great product” in #XR.

Start with this list of what is the “Killer App” for #VR and notice how often features are mistaken for apps.

#gamedev 1/10
My definitions: A feature is an embellishment which can make a product better, while the hook is the core experience that drives users to the product. Think of features as the asterisk icons on the back of a video game box. 2/10
A friend pitched me an app idea using shared identity across apps with addictive ad-clicking behavior for revenue. He said he would play that all the time on his phone to level up. I asked “play what?” He had no answer because he focused on the features but not the hook. 3/10
Read 10 tweets

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