the lightning is a very simple hand drawn spritesheet (8 frames) that is then playing over a sphere for the volume and twisted UVs for extra movement. the same sheet and material is used for all the spark elements with all variation done within the Niagara systems.
(2/6)
the floor effect is very straightforward. sine wave with animated distortion texture. using a smoothstep on the values and lerping between two colours (which ended up being this blue/purple and black). then the same again for the bright edge. all on a flattened disk mesh.
(3/6)
very simple 'wind'-effect texture here. random rotation with rotation speed * time and then a hand painted dissolve, just over a cylinder mesh.
(you can see how rough/rushed this texture is, if you look close you can literally see the brush strokes 🤫)
(4/6)
floor crack and dissolve is using one RGB packed texture. R for mask, G for emissive glow, B for a dissolve and also a 'burn' effect laid underneath. base colour, emissive and dissolve all controlled with Dynamic material parameters.
(5/6)
for the remaining elements like the sparks, they're just simple radial gradients stretched with velocity. the 'core' is just a sphere with a highly emissive material, all movement for the rest of the effect just animated in Niagara. (6/6)
any questions! hit me up! 💚💚
✨B O N U S ✨
after some feedback, added a little camera shake just to sell the explosion a little more!
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so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help.
buckle up friendos. 💪
i wanna start by saying that all of the people I got to work with on Team 4 (Overwatch 2) were incredible. they were warm, welcoming, fun, friendly and just so goddamn talented. there were so many great people on my team championing for me and i am so grateful for their support
unfortunately however, i spent most of a year stressed out of my mind, working 4 peoples jobs at once, and having management make promises they had no intention of fulfilling and i ultimately felt like i had no choice but to leave for my own mental health.
ive had a few people dm me asking how I got the job at blizzard, and i have some thoughts i wanted to jot down in case someone else finds them helpful!
gonna be talking portfolio, resume, socials, interviews, etc.
🚨first and foremost!!🚨 these are things I have always done for job applications/interviews and I find a lot of success but they are JUST ideas, not rules or facts. try to absorb as many different approaches from different types of people and find what works for you 💚
so Blizzard actually originally reached out to me, which brings onto the importance of having your portfolio up-to-date and accessible! all of my socials have the same picture, name, contact info, etc. and its all linked together too! to make contacting me crystal clear 🖼
I've been given the all clear to post the art test that I did whilst applying for Blizzard, so thought I could use it as an opportunity to show how these things can go, what to expect, and how I approached it.
the brief was very simple and just asked me to make 'an explosion' that could fit in a Blizzard game world.
could have been anything really, so i started with researching WoW schools of magic for inspiration and settled on using "Arcane" and "Nature" as my guiding words. 🔮🌿
then i looked just lists of existing abilities in WoW to get an idea for their effects, and just randomly saw one called "Alter Time".
Without looking at what the effect actually did, I just used those words as a springboard to start concepting! 🎨