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Derek Smart @dsmart
, 25 tweets, 6 min read Read on Twitter
Well, in the "Derek Smart Was Right" dept, comes yet more bad news for Star Citizen backers (most of whom have already given up at this point).

Oh where to start?

OK, lets start with a blatant trolling effort because, well, this stuff is never not funny...
So, you remember some weeks ago when Chris tried to paywall the public live stream of the upcoming CitizenCon event? Sure you do because, well there was quite a furor over it, complete with media trolling. Then they reversed course. All this happened in less than 24 hrs.
It was the single fastest reversal of a Star Citizen dumb move in the entire history of the project. Yes, I keep track of stupid shit like that because that's how my detail oriented brain is wired.

So, as they've been on a blatant cash grab this past year, that snafu cost money.
Aside from the fact that they've tried to bill this year's event as the biggest (lots of speculation that it may very well be their last), they haven't been able to sell tickets. For a major US event that's now 19 days away.

btw they have a clock now too

robertsspaceindustries.com/citizencon
Sources confirm that CitizenCon is already shaping up to be a huge train-wreck - and it hasn’t even started yet.

As an aside, metrics suggest that they have over 600+ unsold tickets. That’s over $50K of lost revenue.

No wonder Chris wanted to paywall it!
But wait! There's more!

But first, let me plug in some lols. This one came out of nowhere. FF to 2:57

Back on Sept 8, one day after their eye-opening admission that 2 key tech (they had been touting since 2015 and which were totally coming in 3.3) weren't going to be as pitched, I wrote this excerpt:

dereksmart.com/forums/reply/6…
They release a new bogus dev schedule every Friday. So imagine the incessant laughter that ensued when in last night's broadcast, came this even more shocking (to gullible backers) news.

FF to 10:32

See why we're laughing? No? Fine, let me explain.

As a dev, I know too well how things can go sideways quickly when you're chasing the tech curve. In the case of Star Citizen, for YEARS I've said that those chuckleheads don't have snowball in hell chance of pulling this off.
For 3+ yrs they've been kicking this performance related tech down the road. And each passing year, they augmented the bs with visuals, lackluster features, shoddy content, amid blatant cash grabs.

I've repeatedly said it would all eventually catch up to them.

That time is now.
They had promised to add significant content to 3.3. That included a whole planet (Hurston, ) 1 out of 100 promised in stretch goals) + it's 4 moons + a landing zone (Lorville).
Yes, in 7 yrs + almost $200M later, there isn't a SINGLE one of the 100 planets (paid for via stretch goals) in the game. All they have are 4 sparsely populated moons with landing zones devoid of any meaning or gameplay value.

3.3 was a big deal they've been selling since 2016.
As I wrote in that Sept 8 article, there is NO WAY IN HELL they're going to add new content like that to this game, when they can't even get it to sustain 30 fps @ 1080p on some of the best rigs in ALL of gaming.

Yes - it's that bad. We all know it.
So 3.3 with the NBC + OCS were a big deal to [clueless + gullible] backers. Most of us who do this for a living had long held that there was NO WAY either of those two were going to make much impact even IF they could (they can't) pull it off.
So now, one month ahead of CitizenCon (one of their largest yearly fundraising events), once again the lies have been laid bare.

It's not even that neither of these will make it into 3.3, it's that neither will the new planet/moon content. Why? Performance reasons.
You see, now that they have promised this "amazing" new content, how are they going to implement it in 3.3 when they KNOW it's just going to make performance even worse than it already is?

They can't. And they're not.
So the end result is, as per that announcement yesterday, they're now going to push both the improvement AND the content into a newly revealed 3.3.5 branch which they claim will be available for testing separately.

From a dev standpoint, it makes sense of course.
But that's not the issue. No, that would be weird.

Issue is they HAD to have KNOWN this for MONTHS but kept pushing the lie.

Heck, I'm not part of their dev team, and I've known and written about specifically THAT for over 14 months, across several articles. For free.
With CitizenCon around the bend and for which 3.3 was to be released on Oct 10th, imagine the fiasco if they had released 3.3 with that content and without the tech they have been claiming would fix everything. It would be UNPLAYABLE.
I remember what happened with Star Marine which was released with 2.6 back in Dec 2016. That was after a whole year of failed promises and no reasonable progress. It was released without Star Marine. Then they quickly issued a new 3.0x update with it.

And it was DOA.
So the current status is, whatever ends up being in 3.3 will be new ships - and not much else of any tangible gameplay value.

Unless you count the fact that they're adding NPC bots to Star Marine.

I'm laughing so hard right now.
And they shamelessly said it, right there in yesterday's broadcast.

"FPS AI enemies for the first time"

"Scramble races - on barren moons"

Basically, that's the new 3.3 now.

ps: They're totally making a space/planetary combat game though
So, here's the new plan:

The much hyped 3.3 is out Oct 10th.

All the critical much hyped content that were part of that, are now in 3.3.5 which will be released.....wait, let me ask this guy...
In case you missed it from the schedule image I posted earlier, NONE of the content seen in the 2017 streams, including the much hyped procedural cities, are even on the schedule now.

Just as sources had told me, it was all just hype fodder.

FF 2:55

So that's where we are now.

Next up:

Oct 10th : CitizenCon + 3.3 release

Oct 12th: Crytek v CIG/RSI showdown in front of the judge as the battle over discovery looms large

{end}
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