, 5 tweets, 2 min read Read on Twitter
Some early morning Source Engine SDK mapping cleanse.
Just a simple mirrored arena and some bridges and catwalks. Mostly so I can get a feel for the scale of the place.
And some zombies to twist things up a bit.
The width of the corridors is important as you can see because as a player I do a lot of 180 strafe turnings when fighting things that are near me.
Having enough space to do that makes a big difference.
And more zombies. The crowbar is very satisfying to use in HL2, especially when you manage to hit face-huggers in the face in mid flight.
The Lighting seems to have generated a bit weirdly.
And a bit of an aerial view of the place. No design or architecture attached to it what so ever but it seems fine.
In case you are still having issues with getting scale right in Source Engine games just remember that valve has an excelent wiki here:
developer.valvesoftware.com/wiki/Dimensions
It covers Covers Dod, TF2, CS:Go, Alien Swarm and of course HL2, so you get stuck just visit the wiki.
#leveldesign
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