4k 60 fps, #madewithunity
Our graphic pipeline is so far technically compared to what you saw in 2017, but most importantly, we really master our tools.
It was hard to get the refractive raindrops cast shadows (gamedevs will confirm: transparency is tough to work with).
I've been battling with myself to show you this - I know it's cool to get you excited, but I prefer to pack all the punch at once rather than distilling bits on Twitter.
We make all efforts to bring the mystery down to zero, we are afraid of it. Whereas I believe that this lack of knowledge is like air for our soul.”
Lech Majewski
via @elsableda