- get the right hardware
- make enough space
- buy disc / long downloads
- lengthy installations
- regular patches
So today, we can't instantly play most games.
The tech is viable, it works.
Google doesn't bring anything new to the table there technically. But for some reason, these platforms aren't as ubiquitous as Amazon Prime, Netflix or Spotify in their respective domains.
YouTube as a game launcher is an insanely large friction-less platform for game developers.
Cloud computing also has an insane amount of advantages, and some of which aren't obvious, (and weren't pushed by Google for some reasons).
When you don't use it, your gaming hardware is wasted computational power that could contribute. It's ecologically taxing to manufacture & dispatch 100M consoles, when the vast majority of them are idle or turned off when you work / sleep.
No need for 100M hardware units to serve 100M players. I'm sure 20-30M units wisely allocated depending on load & timezones would do the job. Also, servers often run on clean energy.
Whether we opt for ad-based F2P model, or Netflix-like subscription model, the competition will be less about money & more about attention/retention (already the case today in the F2P industry).
Or, the medium is the message.
That's why TV shows used to have cliffhangers.
That's why F2P all follow similar game design templates.
The game design is not about maximizing enjoyment anymore, but it's about juicing you for profit.
So far, Google has a terrible track record. When you look at the random unfair demonetization hitting YouTubers, we developers should worry.
Art isn't supposed to be politically correct.
Art isn't supposed to be puritan.
Art isn't supposed to spare feelings.
It's supposed to wake you up, make you think, to shake your predigested thoughts, to help you sidestep & see things differently.
That's the big question for me.