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LRT: something not really touched on in that piece is that Konami's legacy with traditional arcade-style games didn't just bolster Tokimemo and help it win over that crowd, it was also made by people with that background, under some duress, and it's a wonder they pulled it off
previous to Tokimemo team, those devs were the AC-to-PCE crew & they were preparing an original STG before being about-faced into making a galge

Koji Igarashi had writing duties dropped in his lap & he spent the entire time desperately hoping his lines didn't come off as corny
despite being set in the modern day (so, mid-'90s), the setting, music, etc is distinctly early-'80s, owing to the fact that IGA was basically just writing school life as he remembered it; it was noted as peculiar at the time but many post-Tokimemo games adopted the same tone
maybe IGA's most famous contribution to Tokimemo was the lyrics to Memeshii Yarou domo no Uta ("Memeyarou" for short), the soppy bad-end ballad they added to one of the ports & a relatively popular karaoke song in its own right
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