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HiFight(ハイファイト) @HiFightTH
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Gonna pick up some interesting changes from unfinished patch notes

Ryu
Ex Hadouken - VT Cancelable! + Overall frames 44F ⇒ 42F
VT Hadouken - 10 more damage and less negative on block
Chun-Li
More damage for f.MP, b.HK and Spinning Bird Kick
f.HK Crush Counter
More time for V-Trigger
Air Leg +3 ⇒ +4 on hit
Nash
10 more damage for air and ground throws and st.HK
st.MK active frames 3 ⇒ 4
MK HK V-Skill target combo add more V-Gauge
Can change speed of Second Boom from Ex.Sonic Boom
Dictator
st.LP +4 ⇒ +5 on hit
st.LK +2 ⇒ 0 on hit and +2 ⇒ -2 on block
L Psycho Blast start up 10F ⇒ 12F
L Double Knee Press start up 13F ⇒ 11F
M Double Knee Press start up 15F ⇒ 14F
Cammy
- st.MK start up 13F ⇒ 15F
- st.HK +2 ⇒ +4 on hit and hit on the back (better AA?)
- V-Skill +6 ⇒ +7 on hit
- V-Reversal -2 ⇒ -4 on block
- V-Trigger - Longer time but every move consume more V-Gauge
Birdie
- Command Throw (normal/ex) add 8 extra frames when whiff
- Ex Command Throw - removed throw invi
- H Bull Head - 20 more damage
- Removed Bull Horn counter hit push back
Ken
-st.MP +1 ⇒ +2 on block
-j.HP start up 8F ⇒ 9F
- f.HK - don't hit frame 1 meaty at crouching opponent anymore?
- 10 more damage to all Shoryu
- M Tatsu - 20 more dmg and 25 more stun the first kick doesn't hit
- Air Ex Tatsu - 3 more recovery frames for opponent when block
Necalli
- st.MK more push back on block
- Overhead less push back on block
- Raw V-Skill - VT Cancelable, less V-Gauge gain
- Command Throw - add 8 recovery frame when whiffed, 10 more damage
Claw
- st.HK, cr.HP hit opponent on the back (better AA?)
- HP HP target combo is cancelable
- TC with V-Skill ender is CA and VT cancelable
- Ground VT does 70 less damage but change how opponent float and less juggle point (can combo??)
- 10 more recovery frame for cmd throw
R.Mika
- jump d.mp added 3F more recovery
- f.HP cancelable to special moves and v-skill
- All Command throw have 8 more recovery frames
- Punch command throw got 10 more damage
Rashid
- Less range on the start and stop of run
- cr.HP start up 9F⇒10F, +7⇒+6 on hit
- j.HK active frame 3⇒5
- down V-SKill kick added more v-gauge
- M Spinnin Mixer level 2 is CA cancelable
- VT add more Ex gauge
Karin
- st.MK start up 7F⇒6F, recovery 15F⇒16F, -2F⇒-4F on block, less range after block
- st.HP crush counter
- st.HK start up 10F⇒12F
- Gurenken increase V-gauge consumtion
Zangief
- st.LP increase floating range when hit in the air
- cr.LK is not cancelable
- f.MK 3 more recovery frame
- SPD 8 more recovery frame when whiff
- Double Lariat 5 more recovery frame
- Tundra changed command to DP+PP, not cancelable from normals, 10 less recovery frame
Laura
- st.LP +2F⇒+1 on block, more push back on hit and less on block
- st.MK start up 5F⇒7F!!!
- V-Skill does 10 less damage but on VT +3F⇒+4F on hit and -7F⇒-6F on block
- V-Trigger 2⇒3 bar but increase time
- Thunder Clap VT Cancelable and VT Clap is V-Skill cancelable
Dhalsim
- j.MP V-Skill cancelable on hit
- CA does less juggle point when hit in the air (more combo?)
- V-Trigger does 20 more damage and gain more Ex gauge
FANG
- V-Skill gain more v-gauge and in VT1 V-Skill has hitbox
- 10 more damage for L, M Sotoja, 20 more for H version
- H Ryobenda 3 less recovery frame
Alex
- st.MP less push back on hit
- Overhead less push back and -4F⇒-6F on block (whyyy)
- f.HP +6F⇒+7F on block, 3⇒4 active frame
- Power bomb 10 more damage but 9 more recovery frame on whiff
- M, H Air Knee added 2 more active frame, and added 5 recovery frame on whiff
Guile
- Knee Bazooka (b,f.LK) recovery frame 16F⇒20F (not changed on hit/block)
- f.HP start up 10F⇒11F
- f.MK move forward more
- df.HK hit opponent on the back
Ibuki
- HP 950⇒925
- st.LP +3⇒+2 on hit, +2⇒+1 on block, can't chain cancel
- st.HK +1⇒+3 on hit
- cr.MP recovery frame 12F⇒16F
- cr.MK 0⇒+3 on hit, -3⇒-2 on block
- j.MP changed combo limit????
- j.LP MK changed opponent floating range on hit
cont
Ibuki
- V-Skill gain less v-gauge
- Ex.Kunai added 4 recovery frame, add opponent floating range on hit
- VT Bomb does 20 less stun and changed combo limit after hit
- Ground all kunai throw is special cancelable
Boxer
- st.HP start up 11F⇒12F
- st.HK add more range after CC, recovery frame 19F⇒22F
- cr.MK MK target combo -6F⇒-7F on block, changed + - frame on VT cancel
- TAP lv1-6 removed throw invi, lv7-9 is not invi to low, lv2-9 are -2 on block, lv4-10 ~30% damage nerf
Juri
- st.MK increase cancelable window
- st.MP HP target combo hit crouching opponent
- V-Skill gain less v-gauge
- L Fuuha more active frame
- M Fuuha +10 damage (+20 in VT)
-H Fuuha +20 damage
-Ex.DP fully invi until frame 12
-VT 3⇒2 bar, longer time, moves consume more gauge
Urien
- st.HP less advantage on crush counter
- f.MP 2 more recovery frame
- st.LP, cr.LP +5⇒+4 on hit
Akuma
-j.MP 2 frame slower, 10 less damage, cancelable
-f.HP start up 33F⇒32F, +4⇒+5 on hit, +1⇒-2 on block
-M Tatsu 20 more damage if first hit doesn't hit
-Ex Shoryu opponent can quick wake up
-V-Skill gain less v-gauge
-VT ground FB consume less, air FB consume more v-gauge
Kolin
- st.HP 10 less damage but changed crush counter property
- j.HK reduce 1 active frame at the end
- b.HK start up 15F⇒14F, recovery 21F⇒19F
- Vanity step cr.LK cr.HK VT cancelable
-V-Skill +3F⇒+2F on hit, -7F⇒-8F on block, 3 more recovery frame, less v-gauge on hit
cont
Kolin
- L Vanity Step overall frame 34F⇒43F, but go back further and has smaller hurtbox
- H Vanity Step can control back and forth in the air
- Parry 20 more damage, fix so that opponent doesn't recover stun during the animation
Ed
- Backdash overall frame 21F⇒23F, range changed
- st.HK 10 less damage but less push back on CC
- cr.MP +4F⇒+5F on hit, 2F⇒+3F on block
- cr.MK less push back on hit
- Psycho Spark (f.MP) -3F⇒-2F on block
- V-Skill changed so that opponent cannot back recovery
Abigail
- cr.LP start up 6F⇒5F, active frame 2F⇒3F, hurtbox changed
- cr.LK +3F⇒+5F on hit (have to manual time cmd throw)
- cr.HP start up 12F⇒11F, doesn't CC after 2nd active frame
- j.HK increased hitbox, active frame 3F⇒5F,
-Longer VT time
-8F more recovery to cmd throw
Menat
- (Orb) cr.HP, j.HK, (No Orb) st.HK, cr.HP, j.HP, j.HK hurtbox changed
- Added Soul Spark

Zeku
- st.LP pushbox changed (lot of character has this pushbox changes but I'm not exactly sure how this effect the game 😂)
Some mistakes
- Karin st.MK start up 7F⇒8F (not 7F⇒6F)
- Cammy st.MK recovery 13F ⇒ 15F (not start up)
- Alex f.HP +6F⇒+7F on hit (not on block)
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