If we raise $36k, every freelancer working on Velvet Generation gets a pay increase, no exceptions.
We invite every game publisher to steal this idea, by the way. (thread...)
Freelancer rates in the industry are low, often because they're operating on a shoestring budget. That's not in dispute.
But what happens when a project really takes off? RPGs (most often) don't pay royalties, and when they do, they pay only to writers, not the editing, layout, project management teams, etc.
Usually these are from established publishers who rely on freelance work-for-hire in a big way.
But the rank-and-file staffers who made the game possible in the first place?
That point is different for every company. For us, it's 2× our starting goal.
Thanks for listening!