, 9 tweets, 4 min read Read on Twitter
Scalarisation and wave intrinsics (to allow intra-warp direct communication) is what all cool kids seem to do nowadays, here's a list of resources on the topic.
.@MichalDrobot's "Improved Culling for Tiled and Clustered Rendering in COD:IW" Siggraph talk touches upon the subject as well: advances.realtimerendering.com/s2017/2017_Sig…
Also, it is definitely worth reading the "Introduction to scalarization" blog post series flashypixels.wordpress.com/2018/11/10/int… by @FCifaCiar
Cross-Lane Operations on GCN: gpuopen.com/amd-gcn-assemb… and also gpuopen.com/gcn-shader-ext…
Wave Intrinsics supported by the DirectX Shader Compiler (SM6.0) github.com/Microsoft/Dire…
Fast uniform load with wave ops by @SebAaltonen gist.github.com/sebbbi/ba44153…
You can try SM6.0 code compiling with DXC online with Shader Playground by @_tim_jones_: shader-playground.timjones.io.
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