, 9 tweets, 2 min read Read on Twitter
This is on its face monstrous, but I want to talk about the actual manifestation for a bit just to give you an idea of exactly how pointless it is.
The fact that Fortnite:BR makes huge changes to the island every twelve weeks for each season is already a daunting development task. But it really doesn't stop there.
When I logged in a few days ago to check out the new Food Fight: Deep Fried game mode, the map had already received another overhaul just in the two weeks since I'd stopped playing after finishing the video.
The game gets what most devs would consider a major content patch every 2-3 weeks with substantial patches every 5-8 *DAYS*
New content cycles in and out so fast that it's beyond some sort of impressive, "living world" stuff and comes off as compulsive disruption. It's not evolution, it's instability.
The season started and the roller ball vehicles, featured in the key art, weren't in the game. Two weeks into the season they were patched in, and for the first four days roller balls were the only vehicle in game, then on, like, Monday they patched hoverboards and quads back in.
(All of these patches broke my replays, by the way. It was a super Fun™ process.)
Then you get decisions like replacing team deathmatch with an absolutely abysmal game mode like Deep Fried that seems to have borne zero playtesting to make sure it was actually any fun.
Hearing that Fortnite devs are being overworked for weeks on end was the least surprising thing ever because the game itself bears all the hallmarks of a development team that has no time to stop and think, no time to clean up, just a mandate to keep pumping out content.
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