, 21 tweets, 4 min read Read on Twitter
It's been interesting watching this chart progress
No. No I have not.
I've now breeched the realms of "kids who make up elaborate lies to try and discredit what you said"
A couple things:
1) you only get daily quests for the days that you log in. If you take 3 days off you don't get 3 dailies, you get 1.
2) most of the quests are structured so you need to play most of a match and/or perform well.
While doing all the weekly challenges at the end of the season is reasonably efficient because there's a lot of overlap, it's still a lot more than 90 minutes worth of games (which is maybe 3-5 full matches).
"We got on once every 3 days to do the daily" in a 70 day season means you logged in ~23 times just to do dailies. So logged in and did three dailies in, let's see, 90 minutes divided by 23 sessions equals... 3 minutes and 54 seconds

This kid is a Fortnight speedrunning champion
This is a very common response in the comments, on Reddit, on Twitter, and I just want to say that that "if" is doing a lot of heavy lifting.
The whole "deal" is predicated on a couple things:
1) playing enough in a season to get enough v-bucks to buy the next season
2) not spending that on anything else
3) playing enough next season to get enough for the following season
3) not spending that on anything else
It means spending a substantial amount of time playing Fortnite on a very regular schedule, which, as you may remember, was one of the key elements of a Live Service Game: it becomes the only game you play.
In one of the Reddit threads a person pointed out that to some parents that element is a perverse sort of feature. Their kid burning allowance or whatever on v-bucks but only playing one game is net cheaper than the parent getting needled to buy a new game every couple of months.
The other common "criticism" is that "if you buy Save the World you get v-bucks for free" but I have some bad news for you: if you buy something it isn't free.
Like, wild ass thought here, but maybe "oh you get a ton of v-bucks if you play Save the World" is, in fact, Epic's pitch line to get you to buy Save the World. Because then they have you in two Live Service ecosystems using a shared currency with non-transferrable goods.
It's not like you just magically get piles of v-bucks simply for having STW. It isn't sitting there passively generating funny money for you. You have to play it. A lot. So you can get v-bucks which you then need to choose on spending to progress your STW campaign or on BR skins.
And everyone who's like "oh, no, I'm smarter than that, I hacked the system, I only play Save the World just enough to get bonus v-bucks which I spend on BR skins" congratulations:
you've trapped yourself in the hell dimension where you play a game you don't like enough to play for its own merits because you fell into a deliberately designed trap made to make you feel clever.
What, you think Epic and Tencent aren't 100000% aware of this "one clever trick" you've devised to "beat the system"?
I clocked that treadmill in the first hour after I installed the game. It's baby's first "make the player feel clever" BECAUSE IT'S BUILT SO EVEN 8 YEAR OLDS CAN FIGURE IT OUT.
If you're playing either side of Fortnite, both of which are principally multiplayer, then you're filling out servers and keeping queue times short. If you're bad and checked out in BR even better, you're chaff for some streamer to noscope.
And since you're more or less only playing Fortnite you're not playing something else, which means even if you're not directly generating revenue for Epic, you're also not generating revenue for Activision or Ubisoft or EA.
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