Extremely competitive compared to other game and even non game subscription services.
Addition of family sharing means 6 family members can share one sub at just $4.99 a month.
One month free trial provides an easy way to jump in and try out games with no commitment.
Apple has been able to court top developers to support the service.
There is a good mix of known IP and original games, most of which have been developed exclusively for the platform.
Most seem to be bitesize / touch orientated titles, but still appeal to core gamers
The App Store will have an arcade tab front and centre to help discoverability.
Couple the above with a free month trial + $4.99 monthly price and it is a fairly attractive offer.
New games launching into the service should keep things fresh.
Therefore limiting the potential of the service.
This is certainly a good thing, but ultimately it's going to come down to the appeal of the games.
No IAP + Offline play + touch friendly games is appealing for parents who would pay $5 for peace of mind.
Console and PC gamers may find those games appealing, knowing they can play via touch on an iPad or hook up a controller to their Apple TV / Mac.
As above, it's going to come down to content and being able to differentiate from F2P games to provide value.
But that's a conversation for another time.
Ultimately it's going to struggle reaching that wider base of users I talked about, will remain niche initially.