Y'all have seen my constant nattering on fash and alt-whiters getting mad about the "meltdowns" I've written for V5 and CtL2e and other, similar, games. Those same lads have melted down over @ShannaGermain 's Consent In Gaming.
Look, if you hurt your friends, it's on you
I'm part of a KULT fan group on Facebook. As a writer for the game, it keeps me abreast of what people want -- plus, let's be real, I'm a fan of the game (both old and new) too.
One guy wrote a rebuttal on GDocs, his own version of Consent In Gaming. He said he was going to do it right, without any of the SJW nonsense.
This is what I want to talk about, because his response FASCINATED me.
Two of the "horrific" suggestions to "traumatize" your players were haunted castles and piles of dead babies.
Making everything nice and pretty and palatable and not being able to play out haunted castles?
But it genuinely did get me thinking. How did he come to this place?
Haunted castles aren't an epidemic. We don't have 10/100 women or 4/100 men experiencing haunted castles every year (ptsd.va.gov/understand/com…).
Depictions of mental illness, child abuse, sexual assault, etc. were as real to this guy as depictions of haunted castles. They're just more set dressing.
Because haunted castles aren't real.
That's a LOT of people who have experienced one, some, or like me, all of the above. Even just in the US.
Not even a little bit. Survivor testimony in any format is incredibly important in speaking truth to power. @BluebeardsBride , which was written by women with traumatic experience, is a great example of this.
People at your table have experienced these things. Survivors KNOW when we're being exploited and sensationalized and made small for someone's entertainment.
If you want to use rape, mental illness, child abuse, etc. in your media? Make it carry weight.
I have left so many games because the GM thought sexual assault was an acceptable throwaway line for "this person is evil".
And, if your fellow players don't want to, you need to be able to come to a consensus or find another table.
If you continue to play out something that is very obviously distressing your fellow players in a way they don't enjoy, you are torturing them. Period. Stop it.
How familiar are y'all with the Geek Social Fallacies? plausiblydeniable.com/opinion/gsf.ht…
The second: Friends Accept Me As I Am.
I'll let you read the rest of the doc and come to your own conclusions, but the TLDR is that NEITHER of these GSFs leave room for boundaries. At all.
No more freeze peaches.
Saying that "hey, we should handle these topics with care and delicacy and play with people we trust or can build trust with" is a threat.
1) If rape and mental illness aren't real in your brain, then
2) You equate them with haunted castles and dead baby orgies, which might be your brand of horror, then
3) If you run a horror game, you're at risk of being told no, which
4) Is a personal indictment.
Someone saying no to you, something you want to run, or your GMing/playing style is not an indictment of you and everything you love.
Sometimes, it's just a no. And that's ok.
Safety techniques and recommendations.
But that's just me. I'm not the tabletop cops. You do what's best for you.
1. Real harm is real harm. Magic, haunted castles, blood orgies, etc. are not common IRL experiences. Rape, mental illness, child abuse, etc. are common IRL experiences. Don't treat them in the same way you treat haunted castles.
But people are allowed to not want to game with you if you don't.
Humans interacting with other humans always comes with some level of risk. Being open to exploration and mitigation is great.
That's bullshit. Don't do it.
I work for .08/word.
Consent In Gaming: drivethrurpg.com/product/288535…
V5 (which includes Advice For Considerate Play): modiphius.net/products/vampi…
A GDoc template for RP negotiations: thespacebetweenstories.com/2020/01/30/a-t…
Playing Kindly: rufflejax.itch.io/playing-kindly