Oof, lot to unload from today's #dnd :

They joined the Xanathar's Fighting Pits, and had magical anklet fitted which will alert them when fights are about to occur.

This means that their characters will be level 6 for many of the fights and will essentially do in flashback. M
Monk visited Hlam on the side of Mount Waterdeep and learned various abilities:
Mage Hand
Absorb Elements 3/day
Protection from Energy 1/day

Not overpowered.
Not stepping on toes of other characters. <-- that's the important bit

#DnD
DM tip: hand out treats to your players, give their characters cool abilities and stuff that they wouldn't get normally through progression.

As long as it doesn't make another character feel like their ability is being stepped on, just go nuts. Make it fun!

#DnD #ttrpg
Next up: the Trickery Cleric

Did a series of heists with her Rogue mate. Ended up getting proficiency in 3 skills (Acrobatics, Investigation, Arcana) and Expertise in Thieves Tools.

There's no Rogue in the party, so giving her Rogue stuff is perfectly fine.
Finally, the Triton Fighter/Shadow Sorcerer, who attempted research (badly) so I gave him a +2 INT to get it to 10 😅

And then he went into the harbour to basically have a meditation session.
His dark cold stone that he got back in session 5 or so (way back before) cracked open and it "became" a Shadowfell Shard.

And then and then and then... He wanted to look into it

So "to hell with it" I thought and dropped massive info...
Visions of the Shadowfell and Feywild "hotspots" that they've either encountered or will encounter.

And something else. A moment of complete white noise that brought him out of the vision...
That white noise is something not of this world. Something from the Far Realm. Some*one* that they'll meet in the future.

Can't wait for their trip north, after the Hag encounter.

*looks up stats of Star Spawn Seer*
Oh, there is enough ambiguity to make them think the white noise vision could be related to something else.

And the Monk got prophecies, relating to specific things that will crop up, related to visions that the Sorcerer had.

It's gonna be fun!

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More from @Pseudoduck

30 Nov 21
The orc NPC manages to throw a flask of oil onto the Mind Flayer.
The Triton hits the Salamander causing a (homebrew) explosion pushing the Magma Mephit back, which also exploded, IGNITING the Mind Flayer.

And then The Great Goldfish Heist was in motion!

#DnD
The Cleric casts guidance on the Monk.

The Monk uses Mage Hand (from homebrew training) to grab SYLGAR from next to XANATHAR and, using ALL her movement, absolutely LEGGED IT something like 135ft away.

#DnD
Xanathar was PISSED, but before the fish was stolen he attempted to petrify the chaos-causing Orc NPC. Who saved!

The Monk was gone, Big X couldn't move as a Legendary Action but attempted another Eye Ray at the orc.
A Death Ray. Dex save. Orc has +1.
HE SAVED AGAIN!

#DnD
Read 6 tweets
27 Nov 21
Doing a weird thing with the Xanathar's Fighting Arena.

Players will have their first flashback to it today, but it's the last fight, where they escape.

They'll escape into Skullport, then hopefully find someone who can get them to the surface.

#DnD
I realised that I wanted to get the players out of it, and was more excited for that than anything.

This is a setup thing. Makes it much easier to do flashback combats.
Playing next week too, which I'm thinking may be a skip forward to their trip to Amphail.

The Triton will need to visit the Manticore Nest in Undermountain, if they want to transport the eggs somewhere safe.
Read 4 tweets
16 May 21
I need a good pinned tweet, so here is a brief (haha) synopsis of my ambitious "World of Splendors" campaign that uses the Forgotten Realms setting & mixes both official #DnD5e content with homebrew.

#DnD #DnD5e #TTRPG #homebrew
We started with some in depth character creation using Xanathar's Guide to Everything.

Then I began the campaign with the first chapter of "Waterdeep: Dragon Heist" .

The party get together and have to find Volo's friend, delving into a Xanathar's Guild hideout.
After this, they receive Trollskull Manor as payment from Volo and they meet their neighbours.

They visit a temple for a celebration day and, in a hook that will draw the party to the region of "Princes of the Apocalypse", they encounter some sabotaged fireworks.
Read 77 tweets

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