I realised that I wanted to get the players out of it, and was more excited for that than anything.
This is a setup thing. Makes it much easier to do flashback combats.
Playing next week too, which I'm thinking may be a skip forward to their trip to Amphail.
The Triton will need to visit the Manticore Nest in Undermountain, if they want to transport the eggs somewhere safe.
I'm just kinda anxious to get back to the main plot now, and Amphail is the catalyst for that, including a meeting with the unknown antagonist on the journey.
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The orc NPC manages to throw a flask of oil onto the Mind Flayer.
The Triton hits the Salamander causing a (homebrew) explosion pushing the Magma Mephit back, which also exploded, IGNITING the Mind Flayer.
The Monk uses Mage Hand (from homebrew training) to grab SYLGAR from next to XANATHAR and, using ALL her movement, absolutely LEGGED IT something like 135ft away.
Xanathar was PISSED, but before the fish was stolen he attempted to petrify the chaos-causing Orc NPC. Who saved!
The Monk was gone, Big X couldn't move as a Legendary Action but attempted another Eye Ray at the orc.
A Death Ray. Dex save. Orc has +1.
HE SAVED AGAIN!
I need a good pinned tweet, so here is a brief (haha) synopsis of my ambitious "World of Splendors" campaign that uses the Forgotten Realms setting & mixes both official #DnD5e content with homebrew.
We started with some in depth character creation using Xanathar's Guide to Everything.
Then I began the campaign with the first chapter of "Waterdeep: Dragon Heist" .
The party get together and have to find Volo's friend, delving into a Xanathar's Guild hideout.
After this, they receive Trollskull Manor as payment from Volo and they meet their neighbours.
They visit a temple for a celebration day and, in a hook that will draw the party to the region of "Princes of the Apocalypse", they encounter some sabotaged fireworks.