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Thing I learned after releasing Blades #34:
Even with Han Solo, Firefly, the friggin' Underground Railroad, and 18 suggestions in the book, a lot of gamers go entirely blank when they try to conceive of exciting smuggling adventures.
Of course, one of the issues is in the way that some players only pay lip service to the crew type, since they've never been asked to care about that in other RPGs. "Smugglers? Sure, fine..." (only cares about personal Whisper shit)
A common thread in some responses is a struggle with adaptation. Han Solo and Serenity don't click for them as touchstones because they're not exactly the same as a Blades smuggler.

Adaptation requires some effort! The key skill is finding solutions instead of roadblocks.
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