for guys who want to get into physical simulation in computer graphics!!!
I'll start below!!!
image.diku.dk/projects/media…
inf.ufrgs.br/cgi2007/cd_cgi…
although based on a pretty old OpenGL version.
Navier Stokes Equations:
developer.download.nvidia.com/books/HTML/gpu…
jamie-wong.com/2016/08/05/web…
Focus on studying this.
See chapter 16 of below for a good treatment of numerical methods for PDEs.
people.csail.mit.edu/jsolomon/share…
amazon.com/Fluid-Simulati…
although it's not an easy read, and uses more advanced methods than other tutorials.
fluidenginedevelopment.org
also strongly recommended:
matthias-mueller-fischer.ch/publications/p…
essentialmath.com/tutorial.htm
imdoingitwrong.wordpress.com/2010/12/14/why…
graphics.cs.cmu.edu/nsp/course/15-…
Lots of good info about dealing with constraints!
gamedevelopment.tutsplus.com/tutorials/simu…