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Eric Arnebäck @erkaman2
, 12 tweets, 4 min read Read on Twitter
alright, below I'm gonna list some professors/researchers in Computer Graphics whose research and papers I absolutely love.

you folks are also very much welcome to post your own suggestions below!
Morgan McGuire(@CasualEffects)

Virtual Reality, Real-time Rendering, Transparency, Anti-aliasing
Shadows, Ambient Occlusion
casual-effects.com/#research
Keenan Crane(@keenanisalive)

Geometry Processing, Differential Geometry, Computational Design
cs.cmu.edu/~kmcrane/
Olga Sorkine-Hornung

Geometry Processing, Differential Geometry,Geometric Modelling,
igl.ethz.ch/people/sorkine/
Ulf Assarsson

Compression, Shadows, Many-light Rendering,GPGPU,
Volumetric Shadows, Hair rendering, global illumination
cse.chalmers.se/~uffe/
Alec Jacobson(@_AlecJacobson)

Geometry Processing,
cs.toronto.edu/~jacobson/
Wenzel Jakob

Physically based Materials, light transport,
rgl.epfl.ch/people/wjakob
Peter-Pike Sloan(@PeterPikeSloan)

Spherical harmonics, real-time indirect illumination
ppsloan.org/publications/
Hugues Hoppe

geometry processing, surface reconstruction, mesh lod, terrain rendering, etc
hhoppe.com
Eric Heitz(@eric_heitz)

physically based rendering, physically based area lights, physically based materials
eheitzresearch.wordpress.com
Laurent Belcour(@_Laurent)

physically based rendering, light transport.
belcour.github.io/blog/
alright, from the top of my head, that's what I could come up. as can be observed, my interests are very biased towards real-time rendering and geometry processing. :P
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