you folks are also very much welcome to post your own suggestions below!
Virtual Reality, Real-time Rendering, Transparency, Anti-aliasing
Shadows, Ambient Occlusion
casual-effects.com/#research
Geometry Processing, Differential Geometry, Computational Design
cs.cmu.edu/~kmcrane/
Geometry Processing, Differential Geometry,Geometric Modelling,
igl.ethz.ch/people/sorkine/
Compression, Shadows, Many-light Rendering,GPGPU,
Volumetric Shadows, Hair rendering, global illumination
cse.chalmers.se/~uffe/
Spherical harmonics, real-time indirect illumination
ppsloan.org/publications/
geometry processing, surface reconstruction, mesh lod, terrain rendering, etc
hhoppe.com
physically based rendering, physically based area lights, physically based materials
eheitzresearch.wordpress.com