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Todd Vaziri @tvaziri
, 11 tweets, 4 min read Read on Twitter
🕷️ O H M Y G O D 🕷️

"Spider-Man: Into the Spider-Verse" is for real.

It is amazing. See it on the biggest screen you can.

Crazy congratulations to Bob Persichetti, @pramsey342, @rodneyrothman and everyone that worked on this monumental movie.
An interview with "Spider-Verse" visual effects supervisor Danny Dimian, by @vfxblog

Cartoon Brew: ‘If It’s Not Broke, Break It’: Sony Imageworks’ Renegade Approach To ‘Spider-Man: Into the Spider-Verse’
cartoonbrew.com/feature-film/i…
I hope Bob Persichetti, @pramsey342 and @rodneyrothman are prepping a short intro video for the home release of "Spider-Verse" asking viewers to turn off motion smoothing. I can only imagine how the "feature" will affect the film.

Hi. Want to see a movie over the holiday break? Consider seeing the new "Spider-Man: Into the Spider-Verse".

It's really, really good, and it's not "just" a superhero movie, or "just" an animated film.
“Where’s that wind coming from? We’re in a basement!”
There isn’t a lazy shot in this entire movie.
Okay, I seriously cannot remember the last time I saw a new movie three times in two weeks.

“Spider-Verse” is a masterpiece.

🕷🕷🕷🕷🕷
"Spider-Man: Into the Spider-Verse" (2018), directed by Bob Persichetti, Peter Ramsey @pramsey342 and Rodney Rothman @rodneyrothman. Animation by Sony Pictures Imageworks.

🕷️🥯
Things to notice:
🕷️ Both Miles & Peter are animated on 2's (12 poses/sec), while the scene was rendered on 1's (24 frames/sec). So even though they're frozen for two frames, they are moving within the frame.
🕷️ They are on animated 2's, but offset from each other.
🕷️ Bagel!!!
🕷️ Scenes in the film were not rendered with traditional motion blur--nothing within the frame is smeared (just like comics). To simulate smoother motion in this shot, pieces of echoey geometry appear trailing Peter's screen left arm on certain frames, filling in "gaps".
A closer, slower look. Check out Miles' hand as he releases the bagel, for another way artists simulated motion blur without rendering motion blur.
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