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Special One Shot tonight!
Me and 3 guys from our friday dnd campaign decided to do a one shot, with our warlock playing as dm for us. The setting: Necropolis and the quest to save the mayor's son! For our Roster, only three heroes emerged:
Quentin Lindhardt: Human Fighter - Champion subclass, serving as the party's frontline tank with his warhammer and shield! Galas of the Wind: Wood Elf Monk of the Kensei way. And finally: Wivar, Aasimar Bard [I'm guessing Lore].
This was played old school:
- No maps.
- Physical Dice and Character Sheets.
- Discord for Audio [and for initiative tracking, in chat].
We arrive at this dwarven town that sits infront of this massive Necropolis, home of the resting -- and not so resting anymore -- undead.
Our bard and monk guide the party while quentin is in lockstep, wandering the town until they found the mayor's home. We knock and talked with the mayor, finding out that his son went missing and has posted a 300g reward for his son's return. We accept and head w/ him to gate.
The gate was guarded by two guards, whom were bit of a comedic duo that would argue who would open the gate for the adventurers. Quentin obliges and lifts the board that kept the gate closed, and the party enters. As soon as it's locked.... ZOMIES AND SKELETONS! FIRST FIGHT!
Galas took the left flank that had the zombies while quintin held the right flank with the skeletons. A fairly straightforward fight, thanks to the bard's earth tremor knocking down the zeds while the fighter went full crackdown on the skeletons. Monk beats down and we're done.
After gathering our thoughts, a voice comes from the gate behind us. The bard goes to it and... it's one of the guards. He offered the bard a bag, saying this will help. Inside were 12 healing potions [2D4+2]. Each person got 4, for our healing is almost nonexistent. Forward!
Our bard casts Light on the fighter's shield. Knight light puns had, we move on, and run into another area that opens up. Massive doors on the side open up and 6 zeds come out, while 4 skeletons kept watch on 20 ft tall buildings with bows ready. BATTLE ONCE MORE!
Quentin heads up to the center of the area and taunts out at the zeds while our bard prepares another earth tremor for the welcome mat, for the zeds. One passes and isn't knocked prone. The others fall prone but got up and dash for the "knight light" infront of him.
Holding the line, Quentin blocks and dodges their blows while the monk dealt with the archers, taking cover and using kensei shots to slowly work on the skeleton archers. Our bard continues to torment the zeds with more tremors, having to come up to avoid hitting the tank with it
The skeletons returned fire, peppering the three heroes. The monk deflects several arrows, using a few to return them to sender while others as free ammo for his short bow. The bard uses his viscious mockery -- with mixed results -- on the zeds while quentin gets battered.
Eventually, the AOE did it's work and some zeds stayed down as quentin would bap as much as he can, each turn, with his warhammer. Eventually, it comes down to one zed, and quentin goes full two hand with the hammer, finishing it off in a single blow. Still hearty bastards!
After the zeds are done, quentin picks up his shield and joins galas behind cover, getting his light crossbow out to deal with the skeletons. At this point, only two are left and quentin had to use two of his potions to tank the zeds, pretty beaten up from them.
Wivar is the last to take cover and between Quentin and Galas, with crossbow and bow, a third skeleton goes down. Ain't getting that bolt back. By now, all 3 heroes are behind cover. Without targets, the last skeleton doesn't climb down... he falls off, to get down. 10 dmg taken.
Last skeleton comes up and pokes at Wivar while the three heroes get up and take it down. Having dealt with all of the undead but hearing more zeds coming, Quentin acts quickly. He shoves the doors closed and takes his hammer and pitons, wedging the door shut.
One short rest later, the party this time stealths up to the next area. As expected, Mr. Knight Light rolls low while our bard rolls a 23. monk rolls average so our dm gives it to us as a group check. We come up to a fountain surrounded by skeletons. This gets fun.
Our aasimar, being the brilliant mastermind, uses his Radiant Soul racial, sprouting wings and uses his stealth to fly into the center of the skeleton group [You try making sense of a flying, glowing bard getting the upper hand of skeletons]. meanwhile, monk & fighter get ready.
Monk fires off a kensei shot with the bow while the fighter sneaks up behind the skeleton and whacks the skeleton from behind. Both attacks eliminate the skeleton before it realizes what happened. We all got surprise round then, now comes battle.
Again, you can figure out how well it played out:
Earth tremors, flurry of blows+warhammer+longsword+fists.
Battle didn't even last 3 rounds.
Nothing of note in this area, we moved forward. We come up to the cathedral, and front and center are 6 armored zombie guards.
Once more, Quentin goes to the front: A man of action. Few on words, speaks through action. Our aasimar bard uses the rest of his wing's duration to get into position but he's out of spells! He is limited to vicious mockery & stabbing with his rapier. Monk flanks left of Quentin.
What follows is a slow but eventful: several nat 1s by some of the guards lead to a few getting impaled on others' longswords, softening them up. A slow workthrough with the monk and fighter bapping and stabbing while the bard mocks from afar.
A nat 20 from one guard halves the fighter's health plus an attack brings him low. Second Wind and Potion were used as he slowly heals back up while serving as the steel wall for the party, holding the guards attention while monk and bard did their work.
Eventually, we take them down one by one and 2/3 into the fight, they started splitting their attention and went after Galas and Wivar while the rest focused on quentin. some hits, many misses later, we finally get them all down. At this point, we had to conclude for the night.
[You know, for a three hero party that doesn't have a healer or serious means of dealing with the groups of undead more easily, we managed ourselves quite well. Brains won over undead brawn]. Next time, we will face the boss hiding in the cathedral, about to sacrifice Tommy!
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