Around the end of Resident Evil 6's development, there was small work done on a campaign DLC for RE6 that never came to fruition. It was going to star Claire Redfield with other members of TerraSave who were giving support to the aftermath of
Around the time RE6 had finished development and before Revelations 2 entered dev, Capcom had it in their head that they wanted a non-mainline Resident Evil game to appeal to Western Audiences. One of the ideas that surfaced during this time was "Biohazard Z",
Right after 2012's release of Resident Evil 6, Capcom was very interested in creating a Resident Evil game aimed at Western audiences. This resulted in a few experiments, but one of the only two of these to really go forward
Tomorrow for Day 4 we're going to move onto the scrapped versions of Resident Evil 7, and trust me, there's some very interesting stuff there.
There are various scrapped versions of Resident Evil games known by the community, but one that's still relatively unknown at this conjecture is Resident Evil 6.5. Resident Evil 7 internally underwent a few different versions, one such one we won't be
This was kinda' a dangerous time for Capcom and most probably don't know this, but Resident Evil as an IP was very close
Tomorrow on Day 5, we'll talk about RE7's Alpha Version differences.
Now there's a lot of RE7 scrapped content I don't know about, for example there's official concept art I don't know anything about in my bits of knowledge on the scrapped content in the game. However, there is definitely things I do
-Unlockable Joke Weapons
This one is weirder than many of the other things I'll be listing as it was very close to being in the final game. Up until closer to
The rest is from much earlier in development.
-Scrapped Scenario & Stalkers
In a much earlier version of Resident Evil 7, there was an extended
-Clown Stalker
This
-Eveline's Tortured Mind
There
-The Scrapped Ship Concept
This probably won't surprise many people, but the back-half of RE7 didn't have as
There's a lot more to RE7's scrapped stuff, but there's also a lot I don't know myself actually about it. For Day 6, we'll talked about the
When Resident Evil 7 was first announced at E3, End of Zoe didn't even exist as a DLC piece yet. Jordan Amaro joined Capcom from Kojima Productions after being part of the team that had worked on MGSV & P.T. at Konami. He
And now, let us talk about End of Zoe a bit. So after Capcom had decided to rework Not a Hero
That's about all I guess I'll say on RE7's two DLCs. Tomorrow on the seventh and final day doing this, we'll talk
So when RE2 REmake originally started development, they started with the safest possible
There was a rapid development period that RE2 went through a whole lot of changes. There was a time they maybe went
So there you have it. Tomorrow marks Resident Evil series 23rd anniversary. The series is going strong currently, and the future is interesting.
Happy 23rd birthday Resident Evil! (Day early, but it's fine~)