System Changes
5LLL
- Can now be followed up with a Z-Change
- Will always launch the opponent forward on hit
jL
- Fixed a bug where the auto combo wouldn't work if you hit the opponent from a very low height.
- Opponent's falling speed on a Smash hit has increased.
- Sliding knockdown time has been decreased
- Can only be followed up with Z-Change when done from a ground auto combo.
Air Dragon Rush
- Opponent's falling speed when the opponent is hit mid-combo has increased. #DBFZ
- All not-attacking crouching hurtboxes and movement hurtboxes have been adjusted.
Vanish
- Added minimum damage
Ki Blasts
- Fixed a bug where proration wouldn't count if the opponent got hit by a ki blast while in the middle of an attack #DBFZ
- Fixed an issue where, if the special move lept over the opponent, their blocking stance would face the opposite direction (Android 18's 214H/S; Ginyu's S and 236S; Nappa's Saibaiman's vomit; Videl's 2S)
#DBFZ
- You can now enable/disable the "easy dash" macro
- You can now change the "easy Z-Change" macro between pressing forward or down + assist, or disabling it #DBFZ
5LLL
- Initial attack hitbox has increased
j2H
- Now travels farther forward on use
jS
- Initial attack hitbox has increased
#DBFZ (cont)
- Damage increased
- Adjusted the properties on a Smash hit
- Adjusted the air version's hitbox
- Opponent's falling speed when hitting an airborne opponent with j236X has increased
236L
- Increased active frames
- Now triggers a Smash hit
#DBFZ (cont)
- Adjusted the position where Goku appears
- Startup changes depending on how far Goku is from the opponent
- Shorter startup when the opponent is taking damage mid-air
- Can buffer supers when the ground ver. hits the opponent
- Ground ver. no longer has jump property #DBFZ
- Increased untechable time
- Adjusted recovery and removed landing recovery
- Increased damage
- Increased proration
- Adjust properties on a Smash hit
- Ground ver. no longer has jump attack property #DBFZ
- Now travels farther on use
- Adjusted the ground version's hit properties against a grounded opponent
236S
- Fixed an issue where not successfully hitting all the Kamehameha's hits would increase recovery
214LM
- Adjusted properties on hit #DBFZ
Teching
- Adjusted the teching time
jS
- Adjusted the timing for the ki blast to start traveling
- Decreased the opponent's blowback on hit
- Initial attack hitbox increased
236X series
- Adjusted properties on a Smash hit
236L
- Delayed the window for vanish #DBFZ
- Decreased the air version's recovery
214X series
- Increased the air version's recovery
214M/H
- Opponent's falling speed after the last hit increased
- Sliding knockdown time on hit reduced
#DBFZ
- Now only comes out if you press down + L (j1L or j3L won't)
- Increased recovery
- Adjusted the traveling distance
- Won't ground bounce when the opponent is hit airborne from low heights
- No longer hits behind Vegeta #DBFZ
- Increased damage
- Increased meter gain
- Faster startup
- Decreased hitstop
- Increased ground ver. untechable time
- Adjusted opponent's blowback on ground ver.
- Adjusted the timing for the ki blasts to start traveling in air ver
- Air ver initial hitbox increased #DBFZ
- Air ver. now ground bounces on hit
- Increased the air version's time window for a Ultimate Z-Change
- Decreased minimum damage
214LM
- Adjusted opponent's blowback on hit
- Increased untech time
- Now unable to move until landing
- Falls faster after using air ver #DBFZ
5H
- Initial attack hitbox has been increased upwards
jH
- Decreased damage
5S 2S jS
- Increased proration
- Increased damage
6S 3S
- Decreased hitstop
- Now unable to Z-Change cancel on whiiff
#DBFZ
- The input directions are now uniformed when canceling into supers
- Ground version's guard point no longer tanks the Sparking activation
214L
- Increased starter proration for the air ver.
214M
- Decreased starter proration for the air ver.
#DBFZ
- Increased damage for the air ver
- Increased starter proration for the air ver
- Increased the slide knockdown time for the air ver
236X series
- Startup decreases when opponent is mid-combo airborne
- Adjusted properties on a Smash hit
#DBFZ
- Increased untechable time
- Increased opponent's blowback on hit
- Recovery now increases if opponent is hit right after the move comes out
236HS
- Decreased the interval between each projectile being fired
- Adjusted the properties for the last hit
#DBFZ
Air Hurtbox
- Hurtbox for when falling has been increaased upwards
5L
- Decreased time window for canceling into 5LL on whiff
5LL
- Decreased landing recovery
5LLL
- Adjusted travel distance
- Now faces the opponent's direction
- Increased startup #DBFZ
- Initial attack hitbox increased
236X series
- Now can be followed up with H button
- Now can follow up even if the opponent is hit by the last active frames
- Decreased hitbox upwards
- Fixed an issue where the timing for using Vanish on Smash hit was weird (cont)
#DBFZ
- Decreased last hit's recovery
- Decreased opponent's blowback on the last hit
- Increased untechable time on the last hit
236L
- Adjusted landing recovery; now falls to the ground when hits the opponent
#DBFZ
- Removed jump property
- Adjusted traveling distance; lowered Gohan's height on activation
- Adjusted landing recovery
214H
- Adjusted the hit properties for when the Smash effect doesn't trigger
- Increased untechable time for when the Smash effect doesn't trigger #DBFZ
- You can now hold either L, M or H to continue kicking
- Now attacks right before landing
- Increased landing recovery
- Adjusted blowback on hit based on opponent's height
- Increased untechable time
- Decreased travel distance
- Can now buffer supers on landing #DBFZ
- Decreased damage
- Decreased meter gain
j236M/H
- Adjusted travel distance; now leaps a bit after opponent blocks it
- Increased recovery
- Adjusted properties on a Smash hit
236LM
- Adjusted hit properties for when close to the opponent
#DBFZ
- Now appears a bit farther ahead than before when the opponent is close to you, or when the opponent is taking damage mid-air #DBFZ
Air Hurtbox
- Hurtbox for when falling has been increased upwards
Air Dragon Rush
- Adjusted travel distance for when you're snapbacked
5L
- Decreased startup
- Increased travel distance
5LL
- Longer time window for canceling into 5LLL on whiff
#DBFZ
- Decreaased startup
2M
- Decreased the initial hit's hitstop
- Increased travel distance
5H
- Increased the first hit's active frames
- Decreased the first hit's hitstop on block
- Decreased the frst hit's hitback
- Initial attack hitbox has been increased
(cont) #DBFZ
- The projectiles disappear when you cancel into Vanish
- Decreased blockstun
- Increased buffer time for when a Smash effect triggers
5S
- Decreased the last hit's untechable time
#DBFZ
- Decreased the first hit's hitstop
- Decreased the first hit's hitbox
- Decreased startup
- Reduced blowback on hit
- Adjusted the move's speed in an auto combo
j2H
- Adjusted the travel distance
- Now triggers s Smash hit on airborne opponents
j2S
- Increased hitbox
#DBFZ
- Decreased recovery
- Decreased the hitstop on block
- Changed the time window for a Vanish cancel
236L/M
- Decreased untechable time
#DBFZ
- Increased hitbox
- Decreased the first hit's blowback on hit
- Decreased the recovery on whiff
- Decreased blockstun
- Decreaased untechable time for the projectile part of the move
- Faster startup on ground version
#DBFZ
- Faster startup
- Decreased recovery
- Added proration
22S
- Increased hitbox
236LM
- Fixed an issue where the minimum damage would change sometimes
#DBFZ
- Adjusted hit properties
- Adjusted blowback on hit
- Adjusted the speed when the opponent is hit
- Now harder to hit opponents behind you
214HS
- Adjusted the meter penalty time after using it #DBFZ
Dragon Rush
- Can now cancel into S moves when used mid-combo
5LL
- Adjusted blowback on hit
- 2nd hit will come out faster now if the 1st hit confirms
- Decreased the first hit's hitstop
#DBFZ
- Can now hold the H button for a charged version
- Holding 4 while charging will change the travel distance
jL
- Adjusted blowback on hit
- 2nd hit will come out faster now if the 1st hit confirms
- Second hit won't be an overhead if the first one confirms #DBFZ
- Won't come out when holding 4
5S jS (Recoome)
- Increased hitstop
jS (after body change?)
- Increased recovery
- Keeps momentum from the last movement
#DBFZ
- When the Ginyu Force assist and the opponent's positions collide, the assist's position will slightly differ
- Forward blowback added on hit
- Adjussted timing for a Vanish cancel
- When used mid-air, now less prone to land mid-startup #DBFZ
- Added a new command for the new Ginyu Force moves
236S (Recoome)
- Holding button no longer changes the move's property
New command Recoome
- Faster startup
- Blowback on hit adjusted
- Increased hitstop
- Increased damage
- Increased proration
- Invul to ki blasts #DBFZ
- Increased the move's hurtbox
- Burter's attacks won't hit the opponent if they're far from each other
236S (after body change?)
- Can now be used after 236X
236M
- Faster startup on ground ver
- Adjusted properties on hit
236H
- Adjusted properties on hit #DBFZ
5LL
- Decreased travel distance
5LLL
- Increased the hitbox and collision box upwards
- Fixed an issue where the conditions for a Smash effect differed from the other characters
2H
- Now unable to cancel into 5S
jH
- Increased the blowback on a Smash hit #DBFZ
- Decreased recvovery when hitting the opponent
- Increased buffer time
jS
- Increased buffer time
236X series
- Increased travel distance
- Adjusted landing recovery on Smash hit
- Adjusted properties on a Smash hit
- Increased damage for ground ver. #DBFZ
- Fixed an issue where you couldn't perform certain gatlings after inputting additional commands
- Increased buffer time after inputting an additional command
- Increased time window to cancel into other commands
(cont) #DBFZ
- Now able to cancel the ground ver. into the air version
- Now unable to use it more than once in the air
- Air ver. no longer spends jumps
214H
- Increased travel distance
#DBFZ
- Increased untechable time
- Faster startup
- Increased recovery
- Increased buffer time
214LM
- Decreased active frames
- Adjusted travel distance
- Adjusted blowback on hit
- Adjusted Trunks' position after hitting the opponent
#DBFZ
- Decreased untechable time
- Decreased blowback on hit
- Now appears on a different position if you're in the corner #DBFZ
5L
- Decreased active frames
- Faster startup
5LL
- Increased the travel distance when holding 4
- Now also decreases travel distance if you press 2
#DBFZ
- Increased vertical distance between Cell and the opponent when grabbed
- Increaased buffer time for Super Dash
- Increased untechable time
- Decreased active frames
- Fixed an issue where the interaction looked off when you used Vanish on specific timing #DBFZ
- Faster startup
2S
- Adjusted the time it takes until landing and overall recovery frames
jS
- Startup is now faster when used after a Smash-triggering jH
236X series
- Adjusted properties on hit
236L
- Now triggers a Smash effect on the last hit
#DBFZ
- Increased startup on air ver.
- Increased fall speed on air ver.
- Increased opponent's blowback on air ver.
236H
- Increased untechable time
- Faster startup on air ver.
#DBFZ
- Now pulls the opponent closer on block
- Adjusted properties on hit
- Decreased damage
- Changed the last hit's trajectory
- Ground version's last hit can only be trigged once per combo
#DBFZ
- Fixed an issue where the ground diagonal ver. would have increased recovery unless all hits confirmed (same as SSJ Goku change)
- Fixed an issue where the air ver. would have increased recovery unless all hits confirmed
- Increased hitstop for air ver. (cont) #DBFZ
- Adjusted air version's blowback on hit
- Increased hitbox for air ver.
Assist
- Increased hitstop
- Adjusted blowback on hit
- Increased hitbox #DBFZ
5L
- Increased travel distance
- Faster startup
- Can no longer gatling into itself
- Decreased active frames
- Decreased horizontal hitbox; increased vertical hitbox
#DBFZ
- Increased travel distance
- Slower startup
- Adjusted hitbox and hurtbox
- Increased hitback
- Increased recovery
5LLL
- Increased travel distance
- Increased hitbox
5M
- Increased travel distance
5H
- Adjusted the proerties on a Smash hit
#DBFZ
- Decreased travel distance
2H
- Initial attack hitbox increased downwards
2S
- Adjusted travel distance
- Slower startup
- Decreased blockstun
- Adjusted hitstop
- Increased untechable time
jM
- Slower startup
j2H
- Adjusted travel distance
#DBFZ
- Stops air momentum faster than before
236X series
- Increased hurtbox on whiff
- Opponent's position after being grabbed is now uniformed
- Increased damage
- Decreased proration #DBFZ
- Faster startup
- Decreased travel distance
- Decreased recovery on hit
- Increased slide knockdown time
236M/H
- Can now hold either L, M or H for the charged ver.
- Adjusted the input timing for charged ver.
- Slower startup
- Increased hitbox (cont)
#DBFZ
- Increased vertical hitbox
- Increased untechable time
- Will now knock down the opponent for cases where it'd trigger a Smash effect (not sure if I got this right)
- Changed the timing for canceling into Vanish or supers
- Now able to buffer Vanish and supers #DBFZ
- Increased blowback on hit
214X series
- Adjusted the travel distance for air ver.
214L
- Cancel time window for ground ver. is now later
214M
- Faster startup for ground ver.
- Increased landing recovery for air ver.
- Air version now a jump property move (cont) #DBFZ
- Increased hitstop for the air version's last hit
- Increased the air version's hitbox downwards
214H
- Android 17 no longer is hit by attacks
#DBFZ
- Opponent's blowback trajectory is now reliant on the move's projectiles
- Android 17 becomes invulnerable faster in air ver.
22S
- Now cancelable into supers even if you hold the button
- The super's startup will be faster if you cancel into a super
#DBFZ
- Has faster startup and will track the opponent when they're being hit mid-air.
214LM
- Added a hitbox that will only hit the opponent's assists
- Increased recovery
- Fixed an issue where the minimum damage value would change
Assist
- Invulnerability starts faster #DBFZ
Air Hurtbox
- Hurtbox for when falling has been increased upwards
5L
- Time window for canceling into 5LL on whiff is now slower
5H
- Decreased travel distance
- Increased hitback
#DBFZ
- Once the first hit touches the opponent, the following ones won't hit overhead (same change as Ginyu)
- Increased recovery
236X series
- Can now be held with either L, M or H for the charged ver.
#DBFZ
- Decreased recovery for ground ver.
- Increased travel distance for ground ver.
236H
- Increased travel distance
- Decreased blowback on hit for air ver.
- Decreased recovery for air ver.
214X series
- Increased damage
- Added starter proration (cont)
#DBFZ
- Adjusted blowback on hit
- Adjusted properties on a Smash hit
- Now faces the opponent's direction on the last hit
214L
- Increased travel distance
- Increased recovery for ground ver.
214M
- Increased travel distance
#DBFZ
- Increased the untechable time on Smash hit
- Increased blowback on hit
- Smash effect won't trigger when only the 2nd hit confirms
- Holding 8 now makes the attack hitbox move
- Now 2nd hit won't confirm if the 1st one is reflected
j214S
- Increased meter gain #DBFZ
- The move's positioning will no longer change when Piccolo is in your team
- Now unable to move until landing on whiff
Assist
- Now 2nd hit won't confirm if the 1st one is reflected #DBFZ
5H
- Increased hitback on block
5S jS
- Decreased damage
- Increased untechable time
- Decreased blowback on hit
2H
- Faster startup
jM
- Faster startup on 2nd hit
- Decreased hitbox on 1st hit
- Decreased hitstop on 1st hit
- Adjusted speed on auto combo #DBFZ
- Changed the conditions for a Smash trigger
- Adjusted properties on a Smash hit
- Increased damage
- Decreased hitback
- Decreased recovery
- Opponent? falls faster on hit
- Unable to move until landing
236M
- Now feints a backdash on ground ver.
#DBFZ
- Decreased recovery for the charged version
- Increased hitstop
214X series
- Increased recovery
- Decreased distance travel
- Throws bean faster (cont)
#DBFZ
- Increased hitstop
- Increased untech time
- Slower startup
- Changed trajectory
- Removed landing recovery on ground ver.
214H
- Now throws 2 rocks
236S
- Falling speed now increases if you hold 2
214S
- Cancel window now later than before #DBFZ
- You can fire diagonally now by holding up or down
214LM
- Increased recovery
- The falling part of the super will always appear on-screen, even if the opponent is up high in the air
Ultimate Z-Change (DHC)
- Adjusted position
#DBFZ
Air Hurtbox
- Hurtbox for when falling has been increased upwards
1M
- Increased recovery
jM
- Adjusted trajectory for when it's used close to the ground
jS
- Initial attack hitbox increased
- Decreased blowback on hit
#DBFZ
- Increased hitback
- Increased blowback on hit
- Increased travel distance
- Decreased hitbox
- Slower startup for ground ver.
- Added starter proration for ground ver.
- Adjusted properties on a Smash hit
#DBFZ
- Doesn't leap forward after touching the ground anymore
236H
- Increased damage
214X series
- Adjusted properties on a Smash hit
236S
- Adjusted properties on a Smash hit
- Cancel window on block is now slower
214S
- Now cancels inertia on startup
#DBFZ
- Now unable to move until landing in air ver.
- Falling speed increased in air ver.
- Position and recovery will change based on height in air ver. #DBFZ
5LL
- Reduced the cancel window to 5LLL
5LLL
- Now a throw move
- Decreased active frames
- Increased travel distance
jH
- Increased blowback on hit
#DBFZ
- Changed the conditions for triggering a Smash effect
- Changed the movement for when a Smash hit is not triggered
- Adjusted the trajectory on hit
- Increased damage
- Decreased proration
- Ground ver. now hits above Buu as well #DBFZ
- Adjusted proerties on a Smash hit
214X series
- Adjusted properties on a Smash hit
- Increased travel distance
214M
- Slower startup
#DBFZ
Cell
214H
- Changed the last hit's BEHAVIOR on hit
Kid Buu
jM
- Adjusted its BEHAVIOR for when it's used close to the ground
Fat Majin Buu
236X series
- Adjusted the BEHAVIOR on hit #DBFZ
214S
- Increased hitstop
- Adjusted the projectile's trajectory
- Hitbox increased downwards
- Opponent will now be airborne if he's released naturally by the fat
- Added a strike-type hitbox at the start
- Will always blowback forward now
- Ignores ki blasts at the start
- Decreased number of ki blasts it clashes with
- Increased the projectile's hitstop
- Increased the projectile's blowback
- Increased hitbox #DBFZ
- Faster startup
- Increased blowback on hit
- Decreased untech time
- Decreased blockstun
- Added proration
j2H
- Landing part of the move is now also jump cancelable in Sparking
- Jump count no longer resets at the landing part of the move
- Faster startup (cont) #DBFZ
- Increased travel distance
- Increased blowback on hit
- Increased hitbox on the landing part
- Unable to cancel the move right before landing
- Now triggers a Smash effect on hit
#DBFZ
- Move's behavior now changes if you hold the button
- Increased damage
- Adjusted proerties on a Smash hit
- Adjusted static difference on block (either more or less safe on block)
236L
- Now triggers a Smash effect
#DBFZ
- Pressing buttons during the move will change the Saibaiman's attacks
- Saibaiman's color has changed
214X (Nail Slash)
- Increased untech time
- Increased hitbox downwards
214X (Slide)
- Decreased damage
- Increased hitstop #DBFZ
- Decreased damage
- Untech time won't be affected by the combo's proration
214X (Self-destruct)
- Increased damage
236S
- Changed the attack's position
- Holding the button changes the attack's position
#DBFZ
- Smash effect will trigger regardless of guard point activating or not
- Adjusted properties on a Smash hit
- Decreased damage
- Changed the timing for holding the button
- Decreased the blowback on the first hit
- Increased hitbox #DBFZ
- Will always appear at close-range (not sure if refers to Nappa itself or the explosion) #DBFZ
Ground Dragon Rush
- Fixed an issue where the camera would move too much on a Snapback
6M
- Adjusted hitbox
5L
- Increased recovery
- Increased hitbox downwards
5LLL
- Throw range increased vertically
#DBFZ
- Increased recovery
- Initial attack hitbox increased downwards
jM
- Decreased damage
jH
- Adjusted properties on hit when used from a ground auto combo
#DBFZ
- Slower startup
- Now an overhead
- Added starter proration
- Increased recovery
- Increased hitstop on block
- No longer hits behind 16
- Triggers a Smash effect on air hit
- Adjusted properties on a Smash hit
- Now jump cancelable on Sparking #DBFZ
- Initial attack hirtbox increased
- Adjusted blowback on hit
236X series
- Opponent's position after being hit is now uniformed
236L
- Faster startup
236M/H
- Adjusted properties on a Smash hit
- Cancelable into Super Dash and Z-Change on a Smash hit
#DBFZ
- Increased upper and lower hitboxes
- Opponent's position after being hit is now uniformed
- Increased damage
- Decreased damage for when a Smash effect triggers mid-combo
- Decreased meter gain for when a Smash effect triggers mid-combo #DBFZ
- Adjusted properties on a Smash hit
214H
- Faster startup on the throw part of the move
- Decreased proration on the last part of the move
- Decreased damage on the ground version's last part
- Increased proration on the ground version's last part #DBFZ
- Increased hitbox downwards
- Increased travel distance
- Increased recovery
- Will face opponent's direction after the move
- Opponent's position after being hit is now uniformed
- Increased damage
- Decreased damage for when a Smash effect triggers mid-combo #DBFZ
- Decreased meter gain for when a Smash effect triggers mid-combo
j236M/H
- Faster startup
- Increased active frames
- Adjusted properties on a Smash hit
- Cancelable into Super Dash, Z-Change, and 214X on a Smash hit
#DBFZ
- The last hit won't come out when the move is reflected
236LM
- Increased the cancel window for a Ultimate Z-Change (DHC)
- Increased active frames when whiffed
- Adjusted properties on hit
- Increased air versions's damage when done from long-range (cont) #DBFZ
- Increased air versions's damage when done from long-range (cont)
Assist
- Hitbox disappears if the main character takes damage #DBFZ
j2H
- Initial attack hitbox increased
236L/M~L/M
- Now able to use follow-ups on whiff as well
- Follow-ups now won't come out if you hold 4
- Now able to use 214X as a follow-up
236M
- Cancel timing for the H follow-up is now slower
#DBFZ
- Increased travel distance
214X series
- Adjusted the blowback on hit
- Now faces opponent's direction right before the last hit
- Increased recovery
- Adjusted properties on a Smash hit
- Increased hitstop for the ground version's last hit
#DBFZ
- Increased travel distance for ground ver.
214M
- Yamcha floats lower if the ground ver. is blocked
214H
- Increased untech time for the rotating part of the move
236X~S
- Decreased buffer window
- The inputted direction will align with the opponent's direction #DBFZ
- Decreased blowback on hit
- Adjusted properties on a Smash hit
236X~H
- Decreased recovery
- Will no longer come out if you have the M button pressed when pressing H
214LM
- Decreased minimum damage #DBFZ
5LL
- Decreased damage
- Adjusted blowback on hit
5LLL
- Adjusted the hitstop on hit
- Increased hitbox
- Adjusted blowback on hit
5S jS
- Increased damage
- Increased untech time
- Adjusted blowback on hit
5S
- Increased recovery #DBFZ
- Once the 1st hit touches the opponent, the 2nd hit won't be an overhead anymore
jS
- Initial attack hitbox increased
236M
- Increased the ground version's travel distance
#DBFZ
- Increased the ground version's travel distance
- Faster startup on ground ver.
- Changed the conditions for triggering a Smash effect
- Increased damage for air ver.
214X series
- Increased damage
- Adjusted properties on a Smash hit
- Increased travel distance #DBFZ
- Adjusted blowback on hit
- No landing recovery when the move is blocked
214L
- Now triggers a Smash effect
- Slower startup on air ver.
- Doesn't leap backwards on hit anymore
214M
- Slower startup on air ver.
214H
- Faster startup on ground ver. #DBFZ
- Increased untech time
- Increased hitstop on block
236LM
- Decreased HP penalty
- Increased minimum damage
- Now activates a follow-up by holding the buttons
#DBFZ
- Decreased HP penalty
- Increased minimum damage
- Increased untech time
- Adjusted blowback on hit
- Adjusted position #DBFZ
5LLLLL
- Increased untech time on air hit
2H
- At Level 7, Gohan can cancel landing into any ground moves
5S
- Increased buffer window for gatlings
jH
- Increased blowback on a Smash hit
#DBFZ
- Increased buffer window for gatlings
- Increased travel distance
- At Level 7, Gohan can cancel jS into other aerial moves
#DBFZ
- Can now be held with L, M or H buttons
- Increased travel distance
- Decreased damage
- Decreased meter gain
- Added hitbox right before landing
- Now able to buffer supers while in landing recovery
#DBFZ
- Decreased landing recovery
j236H
- Adjusted travel distance; leaps slightly when blocked
214X series
- Increased travel distance
- Adjusted blowback on hit
- Changed the conditions for triggering a Smash effect
- Adjusted properties on a Smash hit (cont)
#DBFZ
- Will face the opponent's direction after the move
- Now able to buffer supers right before landing
#DBFZ
- Has faster startup if done while the opponent is taking damage mid-air (needs to be Level 1)
- Less recovery on ground ver. if done to an airborne opponent (needs to be Level 1)
214H
- Has faster startup on air ver. (needs to be Level 1)
#DBFZ
- Decreased hitback
Assist
- Increased hitstop
- Now appears a bit farther ahead than before when the opponent is close to you, or when the opponent is taking damage mid-air
- Now only invulnerable to jump attacks #DBFZ
Vanish
- Adjusted opponent's position on a Smash effect
5L
- Reduced 5LL cancel window
5LL
- Slower startup
- Increased travel distance
5LLL
- Adjusted blowback on hit
- Increased recovery on hit
- Decreased active frames on the 3rd hit
2L
- Increased damage #DBFZ
- Changed the timing for canceling into the S follow-up
- Decreased recovery for the S follow-up
236X~L
- Decreased starter proration
- Decreased damage
- Decreased meter gain
#DBFZ
- Decreased starter proration for not-crossup ver.
- Increased damage
- Increased untech time
236X~H
- Adjusted properties on a Smash hit from crossup ver.
- Increased damage
- Increased hitbox upwards
214L/M
- Increased damage
#DBFZ
- Other attacks no longer hit the opponent while the air version is in motion
236HS
- Spends all meter at once to cause more damage
- Adjuster blowback on hit
- Increased recovery
- Unable to follow it up after successfully hitting it #DBFZ
5LL
- Adjusted blowback on hit
- Adjusted untech time
- Adjusted hitstop
5M
- Increased travel distance
- Increased recovery
- Increased travel distance for holding 4 ver.
- Increased recovery for holding 4 ver.
5S
- Increased damage
- Adjusted blowback on hit #DBFZ
- Increased travel distance
jS
- Initial attack hitbox increased
- Adjusted blowback on hit
236X series
- Adjusted properties on a Smash hit
- Increased untech time
- Increased hitstop on hit
- Decreased recovery
- Increased travel distance
- Increased blowback on hit #DBFZ
- Faster startup
236M
- Increased active frames
- Increased damage for ground ver.
236H
- Faster startup
- Increased damage
- When using the air version, if the opponent is within a set height, Goku will teleport to the opponent's location #DBFZ
- Increased damage on a successful throw
- Increased hitstop on a successful throw
- Removed the invulnerability on the window Goku teleports
- No longer able to connect two or more throws at once in a combo
214L
- Slower startup
#DBFZ
- Adjusted blowback on hit
- Increased travel distance
- Increased untech time
- No longer hits opponents behind Goku
- Initial attack hitbox increased
j214L/M
- Faster startup
- Adjusted properties on hit
j214H
- Changed the behavior on hit #DBFZ
- Adjusted the teleport position
- Increased travel distance
- Decreased blockstun
- Adjusted properties on a Smash hit
- Increased active frames
- Faster startup on crossup ver.
#DBFZ
- Adjusted the conditions for teleporting before the super
- Faster startup
- Increased recovery
- Increased Ultimate Z-Change (DHC) cancel window
214LM
- Increased travel distance
- Adjusted position for when it's Ultimate Z-Changed (DHC)
(cont) #DBFZ
- Holding the buttons on hit lets you perform Instant Transmission (???)
- Added a hitbox that only hits assists
214[LM] (Level 5)
- Changed the behavior after hitting the opponent
#DBFZ
- Now appears a bit farther ahead than before when the opponent is close to you, or when the opponent is taking damage mid-air
- Adjusted blowback on hit #DBFZ
Teching
- Adjusted the teching time
5L
- Adjusted the aesthetics of when you whiff cancel the move
5LLL
- Increased hitbox
5S
- Decreased blowback on opponents close to you
- Increased hitbox
#DBFZ
- Increased recovery
- Adjusted the aesthetics of when you whiff cancel the move
2H
- Increased active frames
2S
- Decreased blowback on hit
- Decreased untech time
jS j2S
- Decreased blowback on hit
- Increased hitbox
#DBFZ
- Will face the opponent's direction after the move
- Travel distance now changes according to the follow-up used
- Adjusted blowback on hit
- Adjusted untech time
- Adjusted hitstop
- Adjusted damage
- Increased recovery
#DBFZ
- Faster startup
236M
- Slower startup
214X series
- Increased damage
- Increased proration
- Changed travel distance
- Increased active frames
- Will face the opponent's direction after the move
- Adjusted properties on a Smash hit
#DBFZ
- Decreased active frames on ground ver.
236S
- Faster startup
- Now able to buffer supers
- Increased proration
- Moves forward before attacking on ground ver.
- Decreased recovery on air ver.
- Increased hitstop on 1st hit
- Decreased hitstop on block (cont) #DBFZ
- Increased hitstop on the first hit
- Decreased hitstop on block
- Increased untech time
- Increased hitbox #DBFZ
5LL, 2H, jM
- Adjusted the sphere's trajectory when hit by the moves
5LLL
- Adjusted hitbox for airborne opponents
- Faster startup when the opponent is taking damage mid-air
- Increased hitbox upwards
5M
- Faster startup
- Increased hitbox upwards
#DBFZ
- Adjusted blowback on hit
jM
- Increased active frames
- Increased hitbox downwards
j2H
- Adjusted blowback on hit
jS
- Initial attack hitbox increased
- Adjusted blowback on hit
#DBFZ
- Can now be held with L, M or H buttons
- Increased damage
- Increased proration
- Increased the sphere's damage
- Decreased the sphere's hitback (cont)
#DBFZ
- Sphere's hitstop increases when launched by one of Beerus' moves
- Any spheres Beerus launches with his attacks won't disappear even if you perform a Z-Change
- Adjusted properties on a Smash hit
- Landing recovery is canceled if the hitbox appears on air ver. #DBFZ
- The kick no longer hits grounded opponents
236H
- Increaased travel distance
- Changed the position of the spheres
- When holding up, the kick will whiff grounded opponents
- Opponent's blowback and damage will change when using the up or down direction follow-ups #DBFZ
- No longer hits opponents behind Beerus
- Increased proration
- Adjusted travel distance
- Increased damage
- Now able to buffer supers while landing
- Made it so it's harder for Beerus to switch sides at the corner when using the ground ver. #DBFZ
He has done the latter half. Thank you for patiently waiting and I hope it's useful. Please don't hesitate to correct any mistranslations I may have done #DBFZ