SSJ Goku
- 236X has different properties on hit, better reward.
- j2H now launches forward.
- 236X can now be used against airborne opponents in combos/pressure (I`m not sure about this one, orz)
- Easier to pick up the opponent after hitting them with Hellzone Grenade #DBFZ
- 236X's follow-ups can now be done with H button; now able to combo afterwards even from midscreen.
- Easier to combo j236L into supers. #DBFZ
- 5L and 2L with faster startup.
- 214S now easier to use; you're + even if you block it, making it better for pressure. #DBFZ
- Ginyu Force assists now have two different patterns (summoning Guldo farther away, Burter attacking at ground height, etc) #DBFZ
- 236X's properties on hit have changed. Now easier to keep pressuring even if they block 236M.
- Now able to follow-up 214X (cyclone jump) with a variety of attacks. j.S after 214X has also been buffed. #DBFZ
- Better reward when opening people up with 236X. They advise people to use supers after it so it might be better proration lol
- j.214H now can be followed up on hit. #DBFZ
- 236H buffed. Better reward on hit.
- 214S has a new follow-up? They advise using it to catch people trying to get away from you #DBFZ
- S moves buffed. Can now be followed up with 236X on hit for a slide knockdown.
- Krillin's movement during ground 236X has also changed (could be trajectory, motion, etc) #DBFZ
- 236L doesn't leap forward afterwards anymore, making it easier to differentiate it from the other versions.
- 214X's properties changed. They advise using it at the end of combos to get a slide knockdown. #DBFZ
- 214X's properties changed on hit. Follow-up now gives slide knockdown (not sure if the move gets a follow-up or your combo afterwards will slide knockdown)
- 236H on hit now restrains the opponent (?) #DBFZ
- 5S is now a 2-hit move. Also wins over other ki blasts.
- When you use 214H (saibaiman), you can choose the Saibaiman's attacks while Nappa is planting it. #DBFZ
- 236X's follow-ups can now be used even on whiff.
- 214X can now be used a as a follow-up to 236X to counter people in the air. #DBFZ
- 214X's properties on hit have changed. Better reward when opening people up with it.
- 236S now has a follow-up if you hold the S button. #DBFZ
- Now easier to follow-up j.236X with supers.
- 214X's reward on hit has increased. #DBFZ
- The H follow-up after stance is now easier to follow up on hit when it cross-ups the opponent.
- 236HS now spends ALL of your meter at once. Deals more damage depending on the amount of bars. #DBFZ
- j.214X buffed. M version easier to combo into; H version has an automatic follow-up now.
- Level 3 now moves farther on activation. #DBFZ
- 236X extremely buffed, not many details. "Keep pressuring your opponent with speedy attacks!"
- Easier to grab the opponent with 214X. #DBFZ
- jM easier to hit crouching opponents now.
- Easier to follow-up after 236H on hit. They advise experimenting with both up and down versions of the move. #DBFZ
- If you hold forward when using 5S, a faster projectile is fired.
- Easier to combo j214M in aerial combos. #DBFZ
- Can now use 214X as a follow-up to 236S.
- You can only have one absorbed special move at once now, but they have all been buffed. #DBFZ
- 214X's properties changed on hit. Better reward.
- j236M now launches the opponent diagonally downwards. #DBFZ
- Easier to get a knockdown after 214X. They advise using it at the end of your combo.
- 236HS now has different properties than 236LM (!!!). #DBFZ
- Now easier to grab the opponent with 214X. You can use it against vanish as well.
- "Use the Final Kamehameha at the end of your combo to guarantee a knockdown!" (probably will grant a knockdown on any height, like SSJ Vegeta's...?)
- Normals buffed overall. 2H's hitbox has increased.
- Zamasu's attacks while in 214S have been powered up. #DBFZ
- 2SSS now gives slide knockdown. And can be canceled into supers.
- 214X's properties changed. Better reward on hit. #DBFZ
- 214X now easier to connect at the end of combos.
- 214S now special cancelable. Easier to follow up afterwards. #DBFZ
- 236X's follow-ups have been all buffed. Better reward on hit.
- j236LM (barrier super) can now be used on the ground. Has invul on startup (description makes it sound like it's 1f). #DBFZ
- Easier to perform 5M > 5M gatling.
- Now easier to use vanish and have great saiyaman attack at the same time. #DBFZ
- You can only use the absorbed special moves ONCE, but they have all been buffed. #DBFZ
- j236LM now launches the opponent diagonally downwards. #DBFZ
- Goku now moves horizontally forward when using j2H, making it easier to connect in combos (launch trajectory hasn't changed). #DBFZ
- Easier to get a knockdown after j214X (air command throw).
NOT the ground command throw. #DBFZ
- 236LM now has a follow-up if you hold the LM buttons. #DBFZ