The #TTRPG market is so weird in that it has a shocking number of titles promoted for a given style whose systems just do not do that. It is pretty much the norm. This covers everything from #TRPG titans to smaller #indiegames.
If you randomly name a #TTRPG and look at how it is marketed (by both the publisher(s) and fans) vs what it actually does, you have at least a 50/50 shot of naming an example. (Unless you're way deep into one of a few #TRPG#indiegame niches.) It's an endemic issue.
We can even leave #DnD and its derivatives completely out of it. The problem with #TTRPGs still remains. It is still the norm to have rulesets that do not do what they say or at best (or perhaps worse depending on POV) the description is technically correct but deeply misleading.
Gumshoe is great for procedurals and railroads where the mystery is set dressing for the actual action. But we cringe every time it is the default recommendation for mysteries. It is not good for that kind of game. It avoids the (temp) dead ends and ups & downs of investigation
that make mysteries/investigations engaging for a lot of people. Even Sherlock & Jessica Fletcher had to navigate around red herrings and dead ends. The nature of the system makes it hard to emulate without being heavy handed and a hard sell in a game where clues are automatic.
Mind you, again, Gumshoe is great at what it actually does well! It's a very fast flowing and mostly intuitive system. But the very thing it is hyped to be good for is exactly not what it is good at (though arguably genre adjacent). Not picking on it, just an example!
It is not remotely alone. That is the norm. And it is often so difficult to talk about it because designers and fans alike get so defensive about it, going to great stretches of logic to justify it or just arguing over the criticisms about the presentation.
There are a lot of really great games that are just badly mislabeled. (Also many bad ones.) The individual reasons range widely from mere inexperience with the broader TTRPG market to blatantly unethical mislabeling for marketing purposes. Not interested in unpacking that here.
What is currently fascinating us is why it is such a overall widespread and persistent problem. Where it occurs in other markets, the problem is generally much smaller with a lot less fandom buy-in. Offenders usually get dragged pretty hard for the misrepresentation.
But in the TTRPG market there is active support for the phenomena and such criticisms regularly get mired in vicious arguments and a snotty attitude that they complainer just does not "get it". It's fascinating from a market analysis perspective and very frustrating as players.
What's coming soon? Have a taste:
He was a handsome boy with wide shoulders and a wider smile. He was barely approaching adulthood when his Auntie called for him. She said he was always dim-witted but had a good soul. And that good soul was called by the Good Powers... (1/12)
... called to a grand quest. He was marked by destiny.
Auntie told him of a wise old woman who lived far to the south. She warned of wicked men and dark creatures that would stop him from his quest. The warnings were true. (2/12)
The young man earned more than a few scars trekking across the land to the wise one. He knew she would tell him of his destiny and explain this darkness that stalked him.
Eventually he came upon a modest house. This was the place he was told to go. But it looked... wrong. (3/12)
We are reviving the #diceless bidding system that ran the LARP that brought us all together and set the course for Thought Police to even exist. Major RPG modernizations, updates, and a bit of #Motif flavor are in playtesting now. Stay tuned for more info about the Chorus Engine.
Basic structure:
Core "Elements" (basic descriptor tags: Savage, Deceptive, Tireless, Genial, Perceptive, etc.)
"Skillsets" (careers & dedicated hobbies)
They have "Uses". Must always bid at least 1 Element Use, which determines the approach, tone, and consequences of the action.
Skillset Uses can be spent to raise the bid.
Highest bid wins.
Pool of Uses each for "live" actions & "downtime" efforts.
Environmental/"static" challenges = a minimum for relevant Elements + Skillsets. Meet it, auto-succeed. Otherwise, must spend that 1/2 many Uses to overcome.
Big news for NEVER Stop Smiling! (drivethrurpg.com/product/319137…)
We are expanding it into a full multi-title #TTRPG setting. Over time, we will add 4 more walled metros in their own #TRPG games. Each with their own perspective of the broken world and unique way of cheating death.
First on our schedule is Angel Symphony Restoration. Keep the peace, explore the underground Underworld, and pilot giant bio-mechanical Angels against the Heresy League, Leviathans from the deep wastes, and others that would dare attack Revelation City. #indiegame#TTRPG#TRPG
Revelation City is a keystone metro, responsible for the intercity trade networks and more aware of the world than others. However, the nature of the broken world is still a mystery and curse of forgetfulness & lost history also infects them. #worldbuilding#indiegame#TTRPG
Upcoming #ttrpg titles:
* Our Dark Lord
* Keys to the Kingdom
* Motif Fantasy Pack
* Bears & Bogeys
* Angel Symphony Restoration
* Hosanna: The Living Sea
* Hidden World of Cats
* Beary Bear Bears Save Valentine's
* Oops, Necromancy! #IndieGameDev#trpg
Our Dark Lord. Play veteran/middle management minions of a supervillain or great evil, trying to find a life/work balance and keep surviving.
Keys to the Kingdom. An Event touched a Place, forever changing it and transforming many of the things in it into Keys.
Motif Fantasy Pack. Options, flavors, and patches tuned for fantasy RPGs for use/compatible with the Motif Framework.
Bears & Bogeys. Play animate dream-warrior stuffies & dolls defending vulnerable Wards against the power of Nightmare and its Bogeys. Sensitive content.
People seek our advice bc of our large #playtesting pool. Real #IndieGameDev talk? It was PURE LUCK. We have no special advice. Me (Liv) and Jim went to school in the States. One of our classmates knew the Rev from LGBT and adult sex ed presentations. #TTRPG#indie#TRPG (1/4)
We three ran a #LARP Rev Casey wrote. He ran a game in his home city. 2 other cities ran LARPs too. Plus a gaggle of "LARPletops". By the end, we had over 200 people who played the game. The Dallas and Boston ppl especially stuck around, *starting* us with 60+ ppl. #TTRPG (2/4)
The Rev is... prolific. Non-stop idea machine. Endless notes & brainstorms. Piles of material, from fragmentary concept notes to full drafts. 1/2 the original testers (around 30) stuck around and built tables. Jim and I kept at it as #playtest leads. #TTRPG#indiedev#RPGs (3/4)