People seek our advice bc of our large #playtesting pool. Real #IndieGameDev talk? It was PURE LUCK. We have no special advice. Me (Liv) and Jim went to school in the States. One of our classmates knew the Rev from LGBT and adult sex ed presentations. #TTRPG#indie#TRPG (1/4)
We three ran a #LARP Rev Casey wrote. He ran a game in his home city. 2 other cities ran LARPs too. Plus a gaggle of "LARPletops". By the end, we had over 200 people who played the game. The Dallas and Boston ppl especially stuck around, *starting* us with 60+ ppl. #TTRPG (2/4)
The Rev is... prolific. Non-stop idea machine. Endless notes & brainstorms. Piles of material, from fragmentary concept notes to full drafts. 1/2 the original testers (around 30) stuck around and built tables. Jim and I kept at it as #playtest leads. #TTRPG#indiedev#RPGs (3/4)
That's it. No secret sauce. Lucked out w/ game timing & social network. Then several years of private testing & slow growth. Yeah, hard work for me and Jim keeping a playtest program spinning and the Rev churning out material. But really still just pure luck. (4/4) #TTRPG#indie
Honestly wish we could bottle it up and pass it along. But we can't. Dumb luck that the Rev had a personal fan. Who was also our classmate. And a gaming geek. And that both me and Jim would be struck by the concept, play a tabletop of it, then run a LARP for a few years? (PS 1/3)
That at the same time games run other places. That a chunk of our crew and chunk of another went in for playing more of the Rev's games. That me, Jim, and a couple others would get into it enough to run playtesting. That a big chunk would stick around and make tables. (PS 2/3)
It's a big series of highly improbable events with no clear trend or logic. All we can offer is keep trying. Keep making connections. Keep reaching out. The more chances you take, the better the chance you will find your audiences. (PS 3/3)
No Angels Live Here, an occult detective agency #TTRPG supporting everything from single player #solorpg mode to classic #GM tables. Player facing system without NPC rolls. Explore a supernatural world and join the fight against the Dark! #IndieGame#Motifdrivethrurpg.com/product/331210…
OK, I got permission to spew. I (Liv) am currently running the playtest rounds on a diceless/LARP version of Motif. Player facing bidding system for actions. Flat difficulties/spend costs. Similar story pool for bidding on story elements. #TTRPG#indiedev
Did not think I would like the narrator bleed. But it really works. Color me wrong. It was empowering. The resource management tactics are great too. PvP is ugly by raw mechanics (everyone autosuceeds). RP is pushed because of limited resource pools. LOVE IT.
All that to say: Picking up Jim's role on this one and project managing the manuscript for the #Motif Parlour Engine. Fine-tuned for diceless parlour games and #theaterstyle#LARP. A radical rewrite of the diceless system that ran the old Arthur's Legacy game. #TTRPG#indiedev
Jim is starting his morning. He's going to upload a few things and make announcements. Also a promo thread and a few other things. Most excited for the Like I Give A BLEEP #GMless and #solorpg. It was too much fun to playtest.
The solo runs were especially benefited by a rule that says fill in whatever later. Character creation can be done during play. Which is good because there's a lot of bits for a lite system. Plus making things up on the fly to fill in the blanks boosted the mad scientist theme.
You came in peace, just as you did countless times before. You offered relief from pain, a cure for chaos. (1/x)
Through your probes, you heard their cries of anguish and conflict. Your duty compelled you to answer their pleas. Unlike all the times before, something went terribly wrong. You crashed into the unforgiving ice. Most of you was lost in the disaster. (2/8)
The people struggled and fought. You thought your first encounters were your fault. You committed horrible crimes in your confused panic. You struggled to hold yourself together and grasp your identity. You thought your lack of control and broken memories were to blame. (3/8)