We are reviving the #diceless bidding system that ran the LARP that brought us all together and set the course for Thought Police to even exist. Major RPG modernizations, updates, and a bit of #Motif flavor are in playtesting now. Stay tuned for more info about the Chorus Engine.
Basic structure:
Core "Elements" (basic descriptor tags: Savage, Deceptive, Tireless, Genial, Perceptive, etc.)
"Skillsets" (careers & dedicated hobbies)
They have "Uses". Must always bid at least 1 Element Use, which determines the approach, tone, and consequences of the action.
Skillset Uses can be spent to raise the bid.
Highest bid wins.
Pool of Uses each for "live" actions & "downtime" efforts.
Environmental/"static" challenges = a minimum for relevant Elements + Skillsets. Meet it, auto-succeed. Otherwise, must spend that 1/2 many Uses to overcome.
Skillsets also include auto-success. Anyone can take trivial actions automatically absent obstacles. Skillsets have 3 levels. The auto-success increases to routine actions at 1st tier, complex actions at 2nd, and difficult actions at 3rd, relative to the career/hobby.
Someone with Physician (Surgeon) at 3 can even perform transplant surgeries without a check or bid, provided they have the time and standard equipment. It is a difficult surgery, but they are a true expert.
Opposition, less than ideal conditions, severe distraction, and similar obstacles to completing the task trigger the static challenge or bid. But an expert musician need not exert more than routine effort (for them) to pull off complex pieces or put on a quality performance.
The focus is on bidding when it counts and only slowing the play flow for dramatic scenes. There is a lot of question of what is worth the effort and strategizing spends. Creativity in problem solving and going big on key actions are highly encouraged by it.
For example, take trying to explore ways to get at a Big Bad in their compound. In our playtests so far, players (as much as plot timing allows) take their time to explore and consider different options to conserve as much as possible for the big confrontation.
Another common thing is relying on an NPC network. Even in variations with no social ties or the like, the players often end up going out of their way to invest time in NPCs for "free" resources. (Finding a bribable cop is bid cheaper than interrogating people yourself.)
Big news for NEVER Stop Smiling! (drivethrurpg.com/product/319137…)
We are expanding it into a full multi-title #TTRPG setting. Over time, we will add 4 more walled metros in their own #TRPG games. Each with their own perspective of the broken world and unique way of cheating death.
First on our schedule is Angel Symphony Restoration. Keep the peace, explore the underground Underworld, and pilot giant bio-mechanical Angels against the Heresy League, Leviathans from the deep wastes, and others that would dare attack Revelation City. #indiegame#TTRPG#TRPG
Revelation City is a keystone metro, responsible for the intercity trade networks and more aware of the world than others. However, the nature of the broken world is still a mystery and curse of forgetfulness & lost history also infects them. #worldbuilding#indiegame#TTRPG
Upcoming #ttrpg titles:
* Our Dark Lord
* Keys to the Kingdom
* Motif Fantasy Pack
* Bears & Bogeys
* Angel Symphony Restoration
* Hosanna: The Living Sea
* Hidden World of Cats
* Beary Bear Bears Save Valentine's
* Oops, Necromancy! #IndieGameDev#trpg
Our Dark Lord. Play veteran/middle management minions of a supervillain or great evil, trying to find a life/work balance and keep surviving.
Keys to the Kingdom. An Event touched a Place, forever changing it and transforming many of the things in it into Keys.
Motif Fantasy Pack. Options, flavors, and patches tuned for fantasy RPGs for use/compatible with the Motif Framework.
Bears & Bogeys. Play animate dream-warrior stuffies & dolls defending vulnerable Wards against the power of Nightmare and its Bogeys. Sensitive content.
People seek our advice bc of our large #playtesting pool. Real #IndieGameDev talk? It was PURE LUCK. We have no special advice. Me (Liv) and Jim went to school in the States. One of our classmates knew the Rev from LGBT and adult sex ed presentations. #TTRPG#indie#TRPG (1/4)
We three ran a #LARP Rev Casey wrote. He ran a game in his home city. 2 other cities ran LARPs too. Plus a gaggle of "LARPletops". By the end, we had over 200 people who played the game. The Dallas and Boston ppl especially stuck around, *starting* us with 60+ ppl. #TTRPG (2/4)
The Rev is... prolific. Non-stop idea machine. Endless notes & brainstorms. Piles of material, from fragmentary concept notes to full drafts. 1/2 the original testers (around 30) stuck around and built tables. Jim and I kept at it as #playtest leads. #TTRPG#indiedev#RPGs (3/4)
No Angels Live Here, an occult detective agency #TTRPG supporting everything from single player #solorpg mode to classic #GM tables. Player facing system without NPC rolls. Explore a supernatural world and join the fight against the Dark! #IndieGame#Motifdrivethrurpg.com/product/331210…
OK, I got permission to spew. I (Liv) am currently running the playtest rounds on a diceless/LARP version of Motif. Player facing bidding system for actions. Flat difficulties/spend costs. Similar story pool for bidding on story elements. #TTRPG#indiedev
Did not think I would like the narrator bleed. But it really works. Color me wrong. It was empowering. The resource management tactics are great too. PvP is ugly by raw mechanics (everyone autosuceeds). RP is pushed because of limited resource pools. LOVE IT.
All that to say: Picking up Jim's role on this one and project managing the manuscript for the #Motif Parlour Engine. Fine-tuned for diceless parlour games and #theaterstyle#LARP. A radical rewrite of the diceless system that ran the old Arthur's Legacy game. #TTRPG#indiedev
Jim is starting his morning. He's going to upload a few things and make announcements. Also a promo thread and a few other things. Most excited for the Like I Give A BLEEP #GMless and #solorpg. It was too much fun to playtest.
The solo runs were especially benefited by a rule that says fill in whatever later. Character creation can be done during play. Which is good because there's a lot of bits for a lite system. Plus making things up on the fly to fill in the blanks boosted the mad scientist theme.